tag:blogger.com,1999:blog-19315205470739438412024-03-01T22:48:22.131-08:00The Mouse Hunt GuideDon't Get Cheesed.
Get a Brie-lliant Game Tip here.Jester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.comBlogger485125tag:blogger.com,1999:blog-1931520547073943841.post-71300880294732336562012-08-25T07:32:00.000-07:002012-08-25T07:32:10.078-07:00MH Timer LiteFor the no-frills version of the Mousehunt Timer page, check out:<br />
<a href="http://j.mp/mhtimerlite">j.mp/mhtimerlite</a><br />
<br />
Those that still prefer the full suite of additional information together with the regular MH Timer, this is your link:<br />
<a href="http://j.mp/mhtimer">j.mp/mhtimer</a><br />
<br />
Note that these are my shortlinks and the contents of the MH Timer pages are not maintained by me.<br />
Earlier post here: <a href="http://mousehuntguide.blogspot.com/2011/04/mousehunt-timers.html">Mousehunt Timers</a>Jester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.com0tag:blogger.com,1999:blog-1931520547073943841.post-23226606153221447402012-02-21T03:00:00.001-08:002012-02-21T03:00:14.338-08:00What happened with the Layout?MouseHuntGuide readers, YOU ALL ARE FABULOUS !<br />
<br />
We've clocked about <b>2.5 million pageviews</b> in our lifetime, and you've <i>broken </i>our free template usage. :)<br />
<br />
For now, we've switched to a default blogger one, but Hilary and I are planning a whole new website for you guys to call home. Yes, yes, real life does get in the way, but we're still avid hunters, even if we've stopped posting regularly.<br />
<br />
We're still trying to figure how you all would like to read and find stuff, so please drop a comment to tell us if you liked the format (if you remembered how it looked before we were blasted down) or if you have any ideas of what kind of information we should be showing.<br />
<br />
No ideas? Go ahead and drop a comment anyway, don't be shy. We don't bite.<br />
Much.<br />
:)<br />
<br />Jester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.com3tag:blogger.com,1999:blog-1931520547073943841.post-17462887160972845782011-07-13T09:13:00.000-07:002011-07-13T09:22:37.470-07:00Event: Zombie InvasionWith the second invasion of Zombies, it looks like weekend events are going to be a regular thing. Here's a quick guide to the Zombie Invasion gameplay.<br />
<br />
Arm your luckiest Shadow or Arcane Trap combination. Arcane Blast on Magma base works well for me.<br />
<br />
<div style="text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFzYFxguQ60cgTwYuWwtagcqQ1THWfhRYKW03s7I-lzdh9s0wXdPvSgqTWzDq9Ohs7prR-P7f2Til4HnxW9NLqWInwYrseABNV0oK3mEf1ktH5B9ELrCZOw6qYq9x9nQv30VBlu1QT_rJB/s1600/UEpotion.jpg" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFzYFxguQ60cgTwYuWwtagcqQ1THWfhRYKW03s7I-lzdh9s0wXdPvSgqTWzDq9Ohs7prR-P7f2Til4HnxW9NLqWInwYrseABNV0oK3mEf1ktH5B9ELrCZOw6qYq9x9nQv30VBlu1QT_rJB/s1600/UEpotion.jpg" /></a>Farm Undead Emmental Potions (max 5) at the Mousoleum or Catacombs. You'd want the Zombie and the Ravenous Zombie mice. Radioactive Blue for bait, in case you forgot..</div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL9_f7PCfAoEed-va8-X1gQOhL_cRauT69QzTsxd3iA_c8t-XK2RoUNdDAZ8qJu9YpaUm6p0tKf_8-ekj_Nedd2NucW_m7C7dFvKk_u3QWYY4Lanm_rSHj6-PuVH-OnzOiloQ4cRiF7JuQ/s1600/UEcheese.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL9_f7PCfAoEed-va8-X1gQOhL_cRauT69QzTsxd3iA_c8t-XK2RoUNdDAZ8qJu9YpaUm6p0tKf_8-ekj_Nedd2NucW_m7C7dFvKk_u3QWYY4Lanm_rSHj6-PuVH-OnzOiloQ4cRiF7JuQ/s1600/UEcheese.gif" /></a><br />
Next, brew the Undead Emmental Cheese from Brie or Super Brie with those potions. And you're set !<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNqgdhbDyIENJMSxcAQqKgnd2_tgoRnZ8VgDHmDsAl_VaxXjtFvSilGJYVe5bNPd2MlSk_ob7YxkREPls2IeH6ShfwdyXnATSQjvV5IOKPTJ8zmPfeliCzsOiDtKccFQC_srAdG-KRZQ-p/s1600/zombot-thumb.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNqgdhbDyIENJMSxcAQqKgnd2_tgoRnZ8VgDHmDsAl_VaxXjtFvSilGJYVe5bNPd2MlSk_ob7YxkREPls2IeH6ShfwdyXnATSQjvV5IOKPTJ8zmPfeliCzsOiDtKccFQC_srAdG-KRZQ-p/s1600/zombot-thumb.gif" /></a><br />
<br />
Zombots were introduced during the first Zombie Invasion.<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo9oopRLZAJloJICzCx5fNWqke1Qx0bED6KXpr13_vKNv5HsYuKz1b25A_sg9R5zBIUqeIENwlaOOYe_wJyBNmngbk2ZI6Q_WGrDoLF2gkl58m_j4_gaSZ3cCokB6znxQiir4k_5fF6q56/s1600/grave-robber-thumb.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo9oopRLZAJloJICzCx5fNWqke1Qx0bED6KXpr13_vKNv5HsYuKz1b25A_sg9R5zBIUqeIENwlaOOYe_wJyBNmngbk2ZI6Q_WGrDoLF2gkl58m_j4_gaSZ3cCokB6znxQiir4k_5fF6q56/s1600/grave-robber-thumb.gif" /></a><br />
<br />
Grave Robber mice popped up during the second invasion.<br />
<br />
<br />
<br />
<br />
Tips to speed your way to Silver crowns<br />
<ul>
<li>Lucky Shield</li>
<li>Antiskele Charms</li>
<li>Farm Potions at Mos, hunt Zombots | Grave Robbers at Cats</li>
</ul>
<br />
Final Note: there's a limiting factor built into the event. Once you hold 60 pieces UE Cheese or 5 UE potions, those zombies stop dropping potions. So plan your farming cycles !<br />
<br />
Final FINAL Note: Of course, if you're already pleased with your current run and there's still time on the Event, you might want to re-stock your potions and cheese (5 max and 59 pieces) before clearing off the undead muck from your boots. That way, when the Zombie Invasion comes around again, you're all ready to GO!<br />
<br />
Final REALLY FINAL Note: And if you're wondering what the codes are to show these two mice on your <a href="http://mousehuntguide.blogspot.com/2011/05/show-your-favorite-crowns.html">Favorite King's Crown</a> panel, the Zombot is 284 while the Grave Robber is 337.<br />
<br />
OK, I go now.Jester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.com0tag:blogger.com,1999:blog-1931520547073943841.post-43894661374265129162011-05-14T08:05:00.000-07:002012-06-03T17:58:51.085-07:00Show Your Favorite Crowns<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh67AH5FM39TBDeZPcKcIpuGDSet4WQo_V3w4oGzAwDpCjiPyvmEvBtIXg28OYL8bggna-kkC0SJ0OQDyfQHil0jaBMjj0aiLtQ-a6TiaWBZwzpHwAhtNVjnnjevobpGTfvHbzc7qAvYwwl/s1600/favorite-crowns.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="141" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh67AH5FM39TBDeZPcKcIpuGDSet4WQo_V3w4oGzAwDpCjiPyvmEvBtIXg28OYL8bggna-kkC0SJ0OQDyfQHil0jaBMjj0aiLtQ-a6TiaWBZwzpHwAhtNVjnnjevobpGTfvHbzc7qAvYwwl/s640/favorite-crowns.PNG" width="640" /></a></div>
Check out my Favorite King's Crowns on my MH Profile.<br />
Isn't it fab to see the main mousehunt bosses?<br />
<br />
Wait. They aren't crowned yet !<br />
How did I get them there?<br />
(aside: actually I saw it on Hilary's Profile first, and just had to do the same)<br />
<br />
Ok, OK! Stop twisting my arm ! I'll tell you how..<br />
<br />
First, go to your own Mousehunt Profile. That's by clicking in the huge MH crest.<br />
Now select the King's Crown tab. Hover your mouse over any one of the mice that you have already crowned. Right-click, then select "Copy Link Location" (Chrome) or "Copy Link Address" (Firefox)..<br />
<br />
You need to do this for the "&uh=" code, which is the unique code for your account.<br />
<br />
Then go to the browser address line, remove the URL line there. Right-click and Paste.<br />
You should see a line like below appear.<br />
<br />
http://www.mousehuntgame.com/canvas/profile.php?tab=2&addToTop=217&uh=zZz999zz (fake &uh here, but you get the idea)<br />
<br />
See the "&addToTop=" portion above? The number 217 is for the White Mouse.<br />
<br />
To get the same crown display as mine, you need to replace the number 217 with the numbers below. One entry at a time. That is, Hit Enter to place the MHMouse, return to the browser line, paste again, replace 217. Rinse, repeat.<br />
<br />
The numbers you want are : 2, 10, 278, 54, 56, 61, 180, 306<br />
<br />
Have fun !<br />
<br />
Hey, you may also wish to experiment with other mice numbers to develop your own theme of eight mice to display on your MH Profile. You're welcome to add your series of numbers in the comments below.<br />
<br />
[update : adding the link for <a href="http://j.mp/mhmice">the list of mice and their corresponding numbers</a> ]<br />
[update : or you can remember <a href="http://j.mp/mhmice">j.mp/mhmice</a>]<br />
<br />
[update May2012 : the devs have modified the code such that you can only now add a mouse to favorite crowns after you have caught at least 1 of that mouse. *sad face*]Jester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.com21tag:blogger.com,1999:blog-1931520547073943841.post-60127737107122614282011-05-06T09:10:00.000-07:002011-05-06T09:16:56.433-07:00Getting Those Last Few Bonus Eggs<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhchqRKbRJGiEva9LI9SITFKZgSCIzmGcA8InwaMwEZXOE28eK0hy6OI3o5WlLRPggha2e1fEkdg4XbZsUzuy0q44EdY1Z7XYos5xXk4QCQ9_0iEePooF5fefIyIBmjelh6MvDdgoINxvh_/s1600/harerazor-cutout.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhchqRKbRJGiEva9LI9SITFKZgSCIzmGcA8InwaMwEZXOE28eK0hy6OI3o5WlLRPggha2e1fEkdg4XbZsUzuy0q44EdY1Z7XYos5xXk4QCQ9_0iEePooF5fefIyIBmjelh6MvDdgoINxvh_/s200/harerazor-cutout.PNG" width="200" /></a></div>
We're on the final weekend of the Spring Egg Hunt 2011. How's your mousehunt egg collection look?<br />
If you're stuck, don't forget to check out the <a href="https://spreadsheets.google.com/spreadsheet/lv?authkey=CK6M44IB&hl=en&key=tU1tRzxQusrTPSOLh3hv86w&authkey=CK6M44IB&hl=en&f=true&gid=3">Bonus Egg Spreadsheet</a> to find out where you'd need to be next.<br />
<br />
Here's a few time-saver tips if you've only recently started (or are dashing for the egg-competitions that some groups hold). Feel free to add more of your tips in the comments.<br />
<br />
1) Realm Ripper's egg's probably the most predictable one to collect. Just keep an eye on when the Forbidden Grove is going to close with the <a href="http://j.mp/mhtimer">MHTimer spreadsheet</a>, hop over there just before does. You'd be done within the next horn (well, unless you failed to catch, but that's just another 15min).<br />
<br />
2) Already a Hero and hunting dragons? You'd find that the Elub, Nerg, Derr Eggs are the easiest to loot - great morale booster when you're starting out. And for the JOD Egg, just make a batch of havarti and you'd get it pretty easily. Pygmy Eggs are a sure-thing with Gouda. The Dragon Egg? Well, you're on your own there - standard Dragon trap combination and a lot of Infernos. I actually ran out, so I won't have this :(<br />
<br />
3) Monster Egg, I'd prefer staying at the Chocolate Factory rather than going to the Lab or the Mousoleum. It comes more often and it's also a great place to farm gold. Pirate's frequent too, but Burglar not so.<br />
<br />
4) Have a good batch of Wicked Gnarly Cheese? Then skip the Great Gnarled Tree, camp out at the Lagoon and be armed for the Silth. More mice now drop the Whisker Woods Egg. The Hydra Egg's also common and dig this - the Black Widow Egg's easier to catch here too. Can't get the Silth Egg? Just whine that you're really after the Hydra.. :) Works most times..<br />
<br />
5) Burglar Eggs, I like the Bazaar best. Had spare Gild Cheese. Super Brie works too and the Nibbler tends to join in with his egg too..<br />
<br />
6) Warpath Eggs. Wave 2's Sand Calvary and Crimson Commanders have a higher drop rate. One tip is to clear out archers with the charms first, so that their encounters are maximized..<br />
<br />
7) Trying to Bronze Crown the four event mice? Arcane/Dark Choc/Gouda are great for building the catch numbers for Egg Painter and Eggsplosive Scientist Mice (and farming MM). Switch to a strong physical trap (like CDB)/Dark Choc/MM and you'd start clocking more Coco Commanders (which also replace the MM) and the Hare Razors..<br />
<br />
Have fun. And don't forget to leave us your tips below !<br />
:JJester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.com0tag:blogger.com,1999:blog-1931520547073943841.post-81088660009276287742011-05-05T19:28:00.000-07:002011-05-05T19:28:59.408-07:00Fiery Warpath: Warmonger Loot Drop DataFIERY WARPATH MOUSEHUNTERS, WE WANT YOUR HELP !<br />
<br />
We're trying to put together a table of Warmonger(WM) catches and their loot. What we're trying to do is to see if there is a pattern for a "sweet-spot" trap combination that improves the chances of what kind of drop.<br />
<br />
If you have just caught your first WM (WM1) or your sixth (WM6) or your sixtiethethth (WM60 however it's spelled:)) we want to know about it as soon as it happens!<br />
<br />
Please head on over to <a href="http://www.facebook.com/mousehuntguide">www.facebook.com/mousehuntguide</a> and drop a comment there. We'd verify it and add your catch to our table. <br />
<br />
Thanks in advance !Jester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.com0tag:blogger.com,1999:blog-1931520547073943841.post-48883634784824521002011-04-24T19:50:00.000-07:002011-04-24T19:50:11.650-07:00Fiery Warpath: Tracking Warmonger Loot Drops<div class="mhg-walkthrough">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirgrnMIct-691Lcv4e8R3QMCPDAkU1s-0ORORhDgiNGoupIXYkTyrebzKuIti1UJ0FSjhCAnU0Y6oAzNsnD5EKGzneJ-dYlb_sUplYYLpXzlPeD9XBVdZykMJOJL-84kToP960uXTRtvM/s1600/cloggedintertubes.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirgrnMIct-691Lcv4e8R3QMCPDAkU1s-0ORORhDgiNGoupIXYkTyrebzKuIti1UJ0FSjhCAnU0Y6oAzNsnD5EKGzneJ-dYlb_sUplYYLpXzlPeD9XBVdZykMJOJL-84kToP960uXTRtvM/s320/cloggedintertubes.jpg" width="320" /></a></div>
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[ <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-walkthrough.html">^ Walkthrough</a> ]</div><p>We now have consolidated Warmonger trap loot data collection and analysis thanks to Chad Moore (of the splendiforous <a href="https://spreadsheets.google.com/pub?key=0ApQ2E8kH4UvzdF9kTFVrSmVtTXlqby1FT2o1bWdaUUE&gid=100">MouseHunt Timers</a>.) I have been collaborating with Chad on the underlying model for the analysis used in the Warmonger trap loot, so I am not unbiased as to the quality of the work, lol... my indepth explanation of the basis of the work in an extended article coming out as soon as I catch up on some sleep after my recent project and MH comp :)</p><ul><li><a href="https://spreadsheets7.google.com/spreadsheet/viewform?formkey=dEJBTENRQWh0cTBGT0tMUGR0WDh5X2c6MQ">Trap Loot Submissions</a></li><li><a href="https://spreadsheets7.google.com/spreadsheet/pub?hl=en&hl=en&key=0ApQ2E8kH4UvzdEJBTENRQWh0cTBGT0tMUGR0WDh5X2c&output=html">Trap Loot Results</a></li></ul><div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixqOpt85R58BbxWVugmkc9ZU4J9GhlwkIel0SKUmSwVqZaz_ViN36pzvirC4ETijW7m9xfeiF0gcyb59guRRK8eV04RZ24MyptVxu4YLDRUP6bvRTuSDVjDmnTdffwVzRDMTi21zsvkzg/s1600/sphynx_sbb_gouda.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixqOpt85R58BbxWVugmkc9ZU4J9GhlwkIel0SKUmSwVqZaz_ViN36pzvirC4ETijW7m9xfeiF0gcyb59guRRK8eV04RZ24MyptVxu4YLDRUP6bvRTuSDVjDmnTdffwVzRDMTi21zsvkzg/s320/sphynx_sbb_gouda.png" width="320" /></a></div><p>
For the curious, I got sandblasted metal from my first warmonger and traded with a friend for his sphynx crystal. I promptly crafted my pretteh kitteh, popularly know as the SWat (rofl!) I bought an oasis bead from the marketplace, where they are ridiculously cheap and crafted an OWN with flameshards generously loaned by a friend. I did not get trap loot from my second Warmonger, but got a generous clump of Simple Orbs, so was happy. I'm on my third pass now, in which I am exploring profitability.</p></div>h^2http://www.blogger.com/profile/17721360509540834952noreply@blogger.com0tag:blogger.com,1999:blog-1931520547073943841.post-45998355068957585572011-04-16T08:55:00.000-07:002011-04-18T16:32:02.352-07:00Spring Egg Hunt 2011Found a shared spreadsheet of where which mouse drops what eggs..<br />
It'll be updated as each daily egg is found.<br />
<br />
<a href="https://spreadsheets.google.com/lv?authkey=CK6M44IB&hl=en&key=tU1tRzxQusrTPSOLh3hv86w">The Egg Spreadsheet.</a><br />
<br />
And if you're the "fire and forget" type of player, just plant yourself at the Catacombs - currently the only place to get 2 types of eggs (Green Plaid + Blue Argyle).<br />
<br />
[Apr 18 update] Newer eggs are appearing in the higher level areas.. I do hope that there's still something for everyone by the Easter weekend.. :pJester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.com7tag:blogger.com,1999:blog-1931520547073943841.post-63302488537768440712011-04-15T17:35:00.000-07:002011-04-15T17:35:14.505-07:00Gifted Devs Gift to us: Stable, Sensible Gifting<div class="mhg-breakingnews">Just a quick post to say that it looks like we finally have a stable gifting system with a nifty MouseHunt local interface (no need to go through the Facebook notification interface, wahoo!) The number of gifts a hunter can claim each day is still ten (*sob*), and the number of gifts a hunter can send is twenty. Thanks to my buddies in The Alliance of MouseHunters (TAMH) for their help in sorting out how many gifts each hunter can send and checking on the stability of the new system.
</div>h^2http://www.blogger.com/profile/17721360509540834952noreply@blogger.com0tag:blogger.com,1999:blog-1931520547073943841.post-51990930928916099322011-04-13T21:06:00.000-07:002011-04-14T00:13:51.175-07:00Fiery Warpath: Sandtail Desert Mice Visual Reference<div class="mhg-walkthrough">
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[ <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-walkthrough.html">^^ Walkthrough</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-strategy-guide.html">^ FW Strategy Guide</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-mice.html">^ Fiery Warpath Mice</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-waves.html">^ Waves</a> ]</div>
A new version of my Fiery Warpath mice visual reference, after two passes through the warpath and well in to the third. This version has the secondary trap type info I found I was always wanting, as well as visual reminders of artillery and caravan guards being less effective across the board. As before, this pic is designed to work with the info (color coding, etc.) in the rest of the Fiery Warpath materials. Enjoy!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPIVUo2SBeqTBq_-yMLCWh6a59MqPnLpe_rL-XY8MxjVY5_QDfP23BT-z0mBuArp2ey0N7ekiG4dGL0uKos8j14N70ir36qL8c2xRbCPuAxGkKCr2FjzpXrNOeNCqS1qXa-b46wxU8W-w/s1600/fw_mice2.png" imageanchor="1"><img border="0" height="419" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPIVUo2SBeqTBq_-yMLCWh6a59MqPnLpe_rL-XY8MxjVY5_QDfP23BT-z0mBuArp2ey0N7ekiG4dGL0uKos8j14N70ir36qL8c2xRbCPuAxGkKCr2FjzpXrNOeNCqS1qXa-b46wxU8W-w/s640/fw_mice2.png" width="640" /></a></div>
</div>h^2http://www.blogger.com/profile/17721360509540834952noreply@blogger.com1tag:blogger.com,1999:blog-1931520547073943841.post-39713188067100126782011-04-13T20:51:00.000-07:002011-04-13T20:51:45.978-07:00FW Strategy Guide - Caravan Guards<div class="mhg-walkthrough">
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[ <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-walkthrough.html">^^ Walkthrough</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-strategy-guide.html">^ Strategy Guide</a> | <a href="http://mousehuntguide.blogspot.com/2011/04/fw-strategy-guide-gargantuamouse.html"><< Gargantuamouse</a> ]</div><div class="mhg-section-hdr">
Adding Insult to Injury: Caravan Guards</div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA4pMBiwHJ_WRXbT9cP0JaziIxb6ovYQetI1ahCOEiu2aA0t4hA5axqfifpIptLhd-ZNvpeNsXRgiMAZCw8pUM6SocFy2Zw9aEUMAbFygBur1gfxxggvjOCw7hY8twlyvMR5j45fRanCM/s1600/caravan_guard_fail.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="70" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA4pMBiwHJ_WRXbT9cP0JaziIxb6ovYQetI1ahCOEiu2aA0t4hA5axqfifpIptLhd-ZNvpeNsXRgiMAZCw8pUM6SocFy2Zw9aEUMAbFygBur1gfxxggvjOCw7hY8twlyvMR5j45fRanCM/s320/caravan_guard_fail.png" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFXM5Gz4f3FwWwvIqw4iPGy9mhvqu90muxaB_WhAiDiIGkEK5qKavykgZjkWfTnHJ61QT7jRS30cL2JZYaShoxinL-NEmOg_q-qitz_bfXla790_4cvsW2s01ypREMlPms8NcV2iQokk0/s1600/caravan_guard_numbers.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="85" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFXM5Gz4f3FwWwvIqw4iPGy9mhvqu90muxaB_WhAiDiIGkEK5qKavykgZjkWfTnHJ61QT7jRS30cL2JZYaShoxinL-NEmOg_q-qitz_bfXla790_4cvsW2s01ypREMlPms8NcV2iQokk0/s320/caravan_guard_numbers.png" /></a><p>Just as catching a Crimson Commander causes some number of each mouse to retreat, failing to catch a Caravan Guard places you at risk of mouse reinforcements arriving. Whether and how many mouse reinforcements arrive depends on factors most of which we currently understand poorly at best. Using sb+ as bait reduces the likelihood of encountering a Caravan Guard, although it does not eliminate it completely. Catch rates for Caravan Guards are not good, as no trap types are rated very effective or even effective against Caravan Guards (sob!) The following trap types are <span style="font-weight: bold;">less effective</span>, which means that they function at less than 100% of the power shown in the trap effectiveness meter. While we do not yet know whether the types farther down the list are <span style="font-weight: bold;">even less</span> less effective than the types above them, we do know that they are, at most, <span style="font-weight: bold;">equally</span> less effective (sorry, could not resist), as the order in which trap types are listed in the detail display on the adversaries page is significant.</p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgMOMzs3256cH2asCIPnDnsRqzGiNZZQgk417LalPo7ewi9k3sFx9o5PzRUPg12GeYtjEeKUaRDF2f1kEhgV7q72xhhZNFO7W5sjmhXBephxnS8XBLxieUwv61o_QWLB3mGbLLBtvQc3M/s1600/caravan_guard_catch.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="89" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgMOMzs3256cH2asCIPnDnsRqzGiNZZQgk417LalPo7ewi9k3sFx9o5PzRUPg12GeYtjEeKUaRDF2f1kEhgV7q72xhhZNFO7W5sjmhXBephxnS8XBLxieUwv61o_QWLB3mGbLLBtvQc3M/s320/caravan_guard_catch.png" /></a><ul><li class="physical">physical</li><li class="hydro">hydro</li><li class="tactical">tactical</li></ul><div class="mhg-section-hdr">Why mouse reinforcements arrive</div><p>The greater the number of friends hunting in the Fiery Warpath with you (not friends online, but friends hunting in the Fiery Warpath, as indicated in the HUD), the lesser the chance of reinforcements arriving, although there is always a chance that reinforcements will get through even with 450 to 500 friends.</p><div class="mhg-section-hdr">How many reinforcements arrive</div><ul><li>Once a mouse has been defeated no reinforcements arrive for that mouse.</li><li>In the vast majority of reported cases one of each mouse is added back in.</li><li>When more than one of each mouse has been added back in, the same number of each mouse is added back in.</li><li>The largest reported number of each mouse added in was six.</li><li>The smallest reported number of each mouse added in was zero. Yup, you read that right, zero! Georgene Ang failed to catch a Caravan Guard, got the "Failing to catch a Caravan Guard mouse allowed reinforcements to arrive," checked her mouse count, only to find that no mice had been added to her wave! How could she be sure? It was the first mouse in wave three.</li><li>You can, in fact, end up with more mice in the wave than the starting number of mice. How do we know? Heidi Lynn McKnight encountered almost exactly the same situation, only to have one extra of each mouse added. The only difference was that she was in wave one, so ended up with 36 of each mouse.</li></ul><div class="mhg-section-hdr">Is there a pattern to the number of reinforcements?</div><p>Many hypothesized patterns have been suggested, some of which have proven problematic. Here are a few of the more popular hypotheses: <ul><li><span style="font-style: italic">Missing a Caravan Guard early in a wave adds more mice than missing one later in the wave.</span> Problem: many examples that suggest otherwise. Until we have a minimally biased data set, this hypothesis will have to wait.</li><li><span style="font-style: italic">The number of mice added back in depends on where you are in a streak.</span> Problem: so many examples of only one mouse added in despite being in a streak that this rule would have to have as many exceptions as French verbs. This hypothesis is very likely wrong.</li><li><span style="font-style: italic">Only mice that have retreated can be added back into the wave.</span> Heidi's data shoots this hypothesis down, as no mice had yet retreated from her wave.</li></ul><p>Is there a pattern to how many mice are added to the wave? About the only thing that seems to have gathered any substantial evidence is that most of the time, one of each undefeated mouse is added. Other than that, the more we know, the less we know. Caravan Guards, the mysterious mice of the Fiery Warpath!</p><div class="mhg-hdr">Retreat!!</div><p>Caravan Guards, like Crimson Commanders, retreat when you have defeated 90% of the mice in the wave. Thus in wave one, the Support mice retreat when there are 10 or fewer mice left, in wave two, when there are 18 or fewer mice left, and in wave three when there are 26 or fewer mice left.</p>
</div>h^2http://www.blogger.com/profile/17721360509540834952noreply@blogger.com0tag:blogger.com,1999:blog-1931520547073943841.post-22672239537070949932011-04-10T20:19:00.000-07:002011-04-12T20:40:38.969-07:00Fiery Warpath - The Walkthrough<div class="mhg-walkthrough">
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<div class="mhg-title">
FIERY WARPATH (BARON AREA)</div>
<div style="font-style: italic;">
[Jester: Swiped this wonderful work-in-progress guide from Hilary, who incidentally, is now one of the authors on MouseHuntGuide !<br />
Hilary: Thanks, Jester, for doing such a great job migrating this guide! You left me free to update and expand, what an amazing gift... ]</div>
<p>The Fiery Warpath is a new (and first) area at The Sandtail Desert for Baron(ess) ranks and above. There's also a whole new gameplay, so there's quite a lot of writing and sharing to be done. Too long for one single post, so we've broken it up into a few smaller chapters. Enjoy</p>
<div class="mhg-toc-hdr">
Table of Contents:</div>
<ul class="mhg-toc">
<li><a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-entry-requirements.html">Entry Requirements</a></li>
<li><a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-mice.html">Fiery Warpath Mice</a></li>
<li><a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-waves.html">Waves</a></li>
<li><a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-streaks.html">Streaks</a></li>
<li><a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-new-weapons.html">New Weapons</a></li>
<li><a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-crafting-items.html">Crafting Items</a></li>
<li><a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-charms.html">Charms</a></li>
<li><a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-strategy-guide.html">Strategy Guide</a><ol><li><a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-strategy-guide.html">Introduction</a></li><li><a href="http://mousehuntguide.blogspot.com/2011/04/fw-strategy-guide-crimson-commander.html">Crimson Commander Mice</a></li><li><a href="http://mousehuntguide.blogspot.com/2011/04/fw-strategy-guide-gargantuamouse.html">Gargantuamice</a></li><li><a href="http://mousehuntguide.blogspot.com/2011/04/fw-strategy-guide-caravan-guards.html">Caravan Guards</a> <span style="font-weight: bold; color: #FF0000;">NEW</span></li><li>Wave 1</li><li>Wave 2</li><li>Wave 3</li><li>Wave 4</li><li>Advice for passive hunters</li><li>(see also
<a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-strategies.html">strategies</a>)</li></ol></li></ul><div style="padding-top: 0;" class="mhg-toc-hdr">Extras:</div>
<ul class="mhg-toc">
<li><a href="http://mousehuntguide.blogspot.com/2011/04/fiery-warpath-sandtail-desert-mice.html">Hilary's Visual Reference for the Sandtail Desert Mice</a></li>
<li><a href="http://mousehuntguide.blogspot.com/2011/04/fiery-warpath-tracking-warmonger-loot.html">Tracking Warmonger Loot Drops</a></li>
<li><a href="http://mousehuntguide.blogspot.com/2011/03/breaking-news-monstrobot-crafted.html">Breaking News! Monstrobot Crafted!</a></li>
<li><a href="http://mousehuntguide.blogspot.com/2011/03/breaking-news-scandal-in-larrys-intel.html">Breaking News! Scandal in Larry's intel division!!</a></li>
<li><a href="http://mousehuntguide.blogspot.com/2011/03/warning-hunters-bumbling-about-in-dark.html">Warning! Hunters bumbling about in the dark!</a></li>
</ul>
<div class="mhg-ack">
Acknowledgements</div><p>I <i>(Hilary writes)</i> did not track all this stuff down myself! I drew from the forums, friends tracked things down, etc. Special thanks to: Georgene Ang, Nico Cast, James Cha, Chan Ka Chun Patrick, Duran D. Durahan, Abhijit Dutta, Lis Faurholt, Chris Hull, Jan-Marie Kellow, Karina, Ranjan Kumar, Yvonne McFadden, Kirsty McNeil, Jaroslav Neuwirth and Lisa Rosewell. Biggest and best thanks to my friend and collaborator Jester :)</p></div>Jester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.com0tag:blogger.com,1999:blog-1931520547073943841.post-16205143009996157672011-04-10T20:04:00.000-07:002011-04-12T20:32:37.694-07:00FW Strategy Guide - Gargantuamouse<div class="mhg-walkthrough">
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[ <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-walkthrough.html">^^ Walkthrough</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-strategy-guide.html">^ Strategy Guide</a> | <a href="http://mousehuntguide.blogspot.com/2011/04/fw-strategy-guide-crimson-commander.html"><< Crimson Commander</a> | <a href="http://mousehuntguide.blogspot.com/2011/04/fw-strategy-guide-caravan-guards.html">>> Caravan Guards</a> ]</div><div class="mhg-section-hdr">
Encountering a Gargantuamouse</div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQoMQYg5v1ubWiIDvtlFNm8wLhlNPGK3Kv3g7sengseFkxfeKvlhp7zfiGkry9Yh48ixZVM9SN7RBEyR9gWdciXqpqEOrIu7UtSzImYC_Mt_-sC7a0EgBgNGbeJg8SWVzcdTCAYFjTD2Y/s1600/gargantua_break_streak.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQoMQYg5v1ubWiIDvtlFNm8wLhlNPGK3Kv3g7sengseFkxfeKvlhp7zfiGkry9Yh48ixZVM9SN7RBEyR9gWdciXqpqEOrIu7UtSzImYC_Mt_-sC7a0EgBgNGbeJg8SWVzcdTCAYFjTD2Y/s320/gargantua_break_streak.png" width="320" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoVqHIEG3lySRZMCkV3NJQ1j8vxuWiqnUKuipZD5RUdU9hyphenhyphenVGejpok3C6QPRKZvL6cwX-95RInRGjDtC3ugS9fTIMzVnMUqqk3mYGkT6Gzg5yUbeojHj4F1RP3LhGQX7e0TOf3NPlwvhM/s1600/gargantua_catch.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="107" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoVqHIEG3lySRZMCkV3NJQ1j8vxuWiqnUKuipZD5RUdU9hyphenhyphenVGejpok3C6QPRKZvL6cwX-95RInRGjDtC3ugS9fTIMzVnMUqqk3mYGkT6Gzg5yUbeojHj4F1RP3LhGQX7e0TOf3NPlwvhM/s320/gargantua_catch.png" width="320" /></a>
<p>After seven catches in a row, the Warmonger releases a Gargantuamouse in order to break your momentum. With each successive catch your probability of encountering Gaga increases. The probability of encountering Gaga increases by a <a href="#poly">fourth degree polynomial equation</a> (re: dev Dave on FBF) as the streak progresses. After the ninth catch encountering Gaga is extremely likely.</p><p>A lot of confusion exists concerning how to tell when you will encounter Gaga: watch your streak counter, your trap effectiveness meter, etc., etc. None of these indicators has proven reliable to date. As best we understand it, the facts are these:</p><ul><li>Gaga is not released until after the seventh catch: reports of release after the sixth catch can be traced to missing journal entries, for example;</li><li>Once Gaga has been released, the probability of encounter increases by the given equation with no further indicator.</li></ul><p>The streak meter always changes color in the same pattern and the trap effectivess meter adjusts as would be expected: when Gaga shows up in the detail display after the seventh catch.</p><p>Gaga is <span style="font-weight: bold;">not</span> a Support mouse. The Warmonger will still release a Gaga after the Support mice retreat towards the end of each wave when you have defeated at least 90% of the mice in the wave.</p><div class="mhg-section-hdr">Hunting Gargantuamice: How, When and Why</div><div class="mhg-hdr">Trap and Base</div><p>The catch rate for Gaga with Ice Maiden and Spellbook base as reported in the forums and groups (while we wait for solid data, sigh) has been very good. Catches have also been reported with the Chrome Drillbot.</p><div class="mhg-hdr">Bait</div><p>Gaga has not shown any particular preference for bait: as the purpose of Gaga is to break a streak, changing as few variables as possible makes sense.</p><div class="mhg-hdr">Charm</div><p>Switching to a luck charm works well if not using a Warpath Commander Charm: with Ice Maiden, Spellbook base, Warpath Commander Charm and Lucky Golden Shield, catch rates for both Crimson Commanders and Gaga reported thus far have been very good, near to 100%. Without the Warpath Commander Charm armed, the only mouse reported caught with Ice Maiden thus far is Gaga, so it seems to make sense to switch to a luck charm.</p><div class="mhg-hdr">When should I switch?</div><p>The answer depends on the larger context in which you are hunting your Gaga. If you switch to Ice Maiden before the ninth catch, you sacrifice the chance to cause 6 mice to retreat. Whether that is desirable or not depends on whether clearing the mouse or a better chance at Gaga is a higher priority. I generally switch after the eighth or ninth catch, depending on how many of the particular mouse I have left. I will switch after the eighth or even the seventh catch in order to preserve a second chance at Gaga with the same mouse. Switching does not attract Gaga. Arming a Warpath Commander Charm, however, does seem to increase your chances of attracting Gaga, as the vast majority of reports have hunters catching either a Crimson Commander or Gaga.</p><div class="mhg-hdr">Best Gaga hunting opportunities?</div><p>Recall that Gargantuamice are released in response to a streak. Thus, the way to attract Gaga is to make streaks. What breaks streaks? FTAs, FTCs and catches of other mice. Late in each wave after 90% of the mice in the wave have been defeated, the support mice retreat, eliminating two of the mice that could break a streak. Scouts are significantly weaker than warriors and archers, so leaving scouts for last in waves one and two creates an optimal environment for Gaga hunting. Note that a full nine streak clears 21 mice, while an eight streak clears 14, for a total of 35 mice, the number of each type of mouse in wave one. Hmmmmm......</p><div class="mhg-hdr">Is it worth it?</div><p>Gargantuamice drop one to six flameshards in addition to 25000 points and 4000 gold. Given that they can be neatly incorporated in to your hunting pattern, I think the answer is an unqualified yes. The Theurgy Wardens drop zero to ten flameshards and the Warmonger either 100 or 150 flameshards, with each trap taking huge numbers of flameshards to craft, so the extra flameshards are very necessary, especially in an area which is so poor in loot.</p><div class="mhg-footnote"><a name="poly"></a><span style="font-weight: bold;">4th degree polynomial</span> I'll give some examples in a future update to illustrate fourth-degree polynomials, as well as the difference between polynomial change and exponential change.</div></div>h^2http://www.blogger.com/profile/17721360509540834952noreply@blogger.com3tag:blogger.com,1999:blog-1931520547073943841.post-41187832039336128672011-04-07T21:28:00.000-07:002011-04-12T23:21:49.495-07:00FW Strategy Guide - Crimson Commander<div class="mhg-walkthrough">
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[ <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-walkthrough.html">^^ Walkthrough</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-strategy-guide.html">^ Strategy Guide</a> | <a href="http://mousehuntguide.blogspot.com/2011/04/fw-strategy-guide-gargantuamouse.html">>> Gargantuamouse</a> ]</div>
<div class="mhg-section-hdr">
Crimson Commander Strategy</div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjmQMe1hxdz62Ob4hgSJ-27Qd6KUl7KkNCOmLKlZMCYy5HTdYKrcLRaNDaIalIou8nUj3o3ss5nNfLDFPTdAOFyOvDW7ZV6ChL2iF151hLQSmDCW1PDzR1lY7Y05rdN9CCr_s1dVKhFHI/s1600/crimson_cmdr_msg.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="98" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjmQMe1hxdz62Ob4hgSJ-27Qd6KUl7KkNCOmLKlZMCYy5HTdYKrcLRaNDaIalIou8nUj3o3ss5nNfLDFPTdAOFyOvDW7ZV6ChL2iF151hLQSmDCW1PDzR1lY7Y05rdN9CCr_s1dVKhFHI/s320/crimson_cmdr_msg.png" width="320" /></a><p>After <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-streaks.html">streaks</a>, I have come to believe that Crimson Commanders are the single most important strategic element of the Fiery Warpath. I cover the <a href="#mechanics">mechanics</a> of attracting and catching Crimson Commanders below; I want to start by considering the strategic role of Crimson Commanders.</p><p>As you make multiple passes through the Fiery Warpath, you gain progressively better control of <span style="font-style: italic;">impact</span> of the Crimson Commanders. You gain this control directly through Warpath Commander charms, and indirectly through the new traps (because the new traps give you better control of streaks, and the farther you are into a streak, the greater the impact of catching a Crimson Commander.)</p><p>You can use your growing control of the Crimson Commanders to optimize your path through the Fiery Warpath, as it were. For example, with the Oasis Water Node and super mage charms, Magmarages are moderate. As Magmarages have the most points of any mice in wave three, a hunter wishing to maximize points would do well to begin with the Magmarages, as they may offer the best chance of getting a streak of nine in wave three. Whether to take that streak all the way to nine before trying to attract a Crimson Commander depends largely on how likely the hunter believes getting more streaks of more than six to be. After catch seven, you run the risk of attracting a Gargantuamouse instead. The chances of attracting a Crimson Commander rather than a Gargantuamouse decrease with each catch after the seventh, even with a Commander charm armed.</p><p>Switching to a Warpath Commander Charm before the ninth catch sacrifices substantial momentum, however, which is modeled in the game as follows. If you switch to a Warpath Commander Charm, you will attract one of two mice: a Crimson Commander or a Gargantuamouse. You will not attract the mouse you were previously hunting, therefore you sacrifice the opportunity to cause six more of that mouse to retreat for at least another six hunts. Whether the sacrifice makes sense depends on how many other mice are still in play: in wave 3 with none of the mice defeated and a goal of reaching the Warmonger as quickly as possible, switching early is clearly a good idea. In wave 1 on your last mouse, leave the Commander charms in your pocket and switch after the ninth catch as discussed in the next section on the Gargantuamouse.</p> <div class="mhg-section-hdr"><a name="cc_mechanics"></a>
Crimson Commander Mechanics</div>
<div class="mhg-hdr">
Attracting Crimson Commanders</div>
<p><span style="font-weight: bold;">Warpath Commander's Charms</span> At the end of waves one, two and three, you are awarded one Warpath Commander's Charm, for a minimum of three each pass through the Fiery Warpath. The Warmonger drops zero to two Warpath Commander's Charms each catch, so that is a range of three to five charms per pass. If there is a pattern to the Warmonger's drops it has not yet emerged.</p><p><span style="font-weight: bold;">Effect of Bait</span> Larry tells us that SB+ attracts more Crimson Commanders and experience thus far supports the scouting report. It is not as dramatic an effect as the use of Maki in the Dojo, however.</p>
<div class="mhg-hdr">
Catching Crimson Commanders</div><p>The following trap types are <span style="font-weight: bold;">very effective</span> against Crimson Commanders. While we do not yet know whether the types listed farther down the list are <span style="font-weight: bold;">less</span> effective than the types above them, we do know that they are, at most, <span style="font-weight: bold;">equally</span> effective, as the order in which trap types are listed is significant.</p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6tQEZsSSe_HZFgKhNGrTDU6cUyKGW9co_RfmXcNKBcDb0i0zXPrgzcub7ObgBY3s_96WpwgDE6htiJPxSjYxMuItbpVzh2zK3WMGu3Z84uqNRRlCq9dOUnqE3cWjamkZ8WHIdMsPTPgg/s1600/crimson_cmdr_catch.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="74" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6tQEZsSSe_HZFgKhNGrTDU6cUyKGW9co_RfmXcNKBcDb0i0zXPrgzcub7ObgBY3s_96WpwgDE6htiJPxSjYxMuItbpVzh2zK3WMGu3Z84uqNRRlCq9dOUnqE3cWjamkZ8WHIdMsPTPgg/s320/crimson_cmdr_catch.png" /></a>
<ol><li class="hydro">hydro</li><li class="draconic">draconic</li><li class="physical">physical</li><li class="arcane">arcane</li><li class="tactical">tactical</li>
</ol><p>Crimson Commanders are one of only <span style="font-weight: bold;">two</span> mice that have any very effective trap types in the Fiery Warpath. (The other is the <a href="http://mousehuntguide.blogspot.com/2011/04/fw-strategy-guide-gargantuamouse.html">Gargantuamouse</a>, who we will explore next.)</p><p>The fact that draconic is listed second has led to a highly successful strategy when switching to a Commander's Charm after catch seven. Arm your Ice Maiden and Spellbook base (you really should not be in the Fiery Warpath without one) with the Commander's Charm. That way you are prepared for either the Crimson Commander or the Gargantuamouse.</p>
<div class="mhg-hdr">
Retreat!!</div><p>Crimson Commanders and <a href="http://mousehuntguide.blogspot.com/2011/04/fw-strategy-guide-caravan-guards.html">Caravan Guards</a>, the Support mice, retreat when you have defeated 90% of the mice in the wave. Thus in wave one, the Support mice retreat when there are 10 or fewer mice left, in wave two, when there are 18 or fewer mice left, and in wave three when there are 26 or fewer mice left. When planning a Crimson Commander strategy, keep in mind that they are not always around.</p></div>h^2http://www.blogger.com/profile/17721360509540834952noreply@blogger.com3tag:blogger.com,1999:blog-1931520547073943841.post-48464340691434033182011-04-03T17:22:00.000-07:002011-07-23T08:05:37.778-07:00Mousehunt Timers<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVrKnIh5tAwBR983g-zQlBCm6J4ZVEfq_AEBdkfaJ9S5lZpsIAq-TNlps0cDVSmH7l0X_ow8TPcVjPym6bYieCcifXv3rGRhisDIB8MplpykzxTWcVtA9uDVBS_aXZV2GXxwitAmSzT7g-/s1600/timeout-hourglass-hued.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVrKnIh5tAwBR983g-zQlBCm6J4ZVEfq_AEBdkfaJ9S5lZpsIAq-TNlps0cDVSmH7l0X_ow8TPcVjPym6bYieCcifXv3rGRhisDIB8MplpykzxTWcVtA9uDVBS_aXZV2GXxwitAmSzT7g-/s1600/timeout-hourglass-hued.jpg" /></a></div>
Ever had a URGH moment when you wondered "What Time Is It Now?" for the Forbidden Grove Closing, or what the current tide is at Balack's Cove, or the current season at the Seasonal Gardens?<br />
<br />
Help is here !<br />
<br />
<a href="http://www.facebook.com/yachadhoo">Chad Moore</a> has compiled a fabulous spreadsheet of all the timed events in Mousehunt. And it includes calendar events like MH Birthday and even a lookout for Ronza's return.<br />
<br />
For convenience, I've added this as a link on the top menu of this Mousehunt Guide blog.<br />
<br />
And if you're really in a hurry, just type <a href="http://j.mp/mhtimer">j.mp/mhtimer</a> on your favorite internet browser.<br />
<br />
[updated : Typing "Jump mhtimer" or "jump mousehunt timer" on Google will bring the hunter here. "j.mp/mhtimer" will bring you to Chad's spreadsheet.]Jester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.com0tag:blogger.com,1999:blog-1931520547073943841.post-48090103477526624212011-03-31T13:49:00.000-07:002011-03-31T13:53:12.487-07:00Breaking News! Monstrobot Crafted!<div class="mhg-breakingnews"><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0__bAvCFjyyKobNLtq9ZVagEyKNCyS04DuvGbJgEqzAelzgDxTgoSdSV351xBvznpdXpERNLzi8nPDUva3eQhbIiBnxNLkLblDo1fWqMy9JdGWLbUg94nFtY9AEWnZqp5AQNGY0DWZyY/s1600/james_cha_monstrobot" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0__bAvCFjyyKobNLtq9ZVagEyKNCyS04DuvGbJgEqzAelzgDxTgoSdSV351xBvznpdXpERNLzi8nPDUva3eQhbIiBnxNLkLblDo1fWqMy9JdGWLbUg94nFtY9AEWnZqp5AQNGY0DWZyY/s200/james_cha_monstrobot" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">James Cha's Monstrobot</td></tr>
</tbody></table>
[ see also <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-walkthrough.html">Fiery Warpath Walkthrough</a> ]
<p>While yours truly was catching up on some desparately needed sleep, James Cha crafted the first monstrobot. Ah, Mousehunt, you snooze, you loose (or miss something, in this case :)</p>
<div class="mhg-hdr physical"><a class="physical" href="http://apps.facebook.com/mousehunt/item.php?item_type=sandstormbot_weapon">Sandstorm Monstrobot</a></div>
<ul>
<li>Power: 8000 <span class="physical">physical</span></li>
<li>
Power Bonus: 20%</li>
<li>
Attraction Bonus: 5%</li>
<li>
Luck: 27</li>
<li>
Cheese Effect: No Effect</li>
</ul>
<div class="mhg-hdr">
Recipe</div>
<ul>
<li>1 set of DeathBot Parts</li>
<li>
1 set of Digby DrillBot Parts</li>
<li>
1 set of RhinoBot Parts</li>
<li>
2 pieces of Sandblasted Metal</li>
<li>
400 Flameshards</li>
<li>
1 set of Sandstorm MonstroBot blueprints</li>
</ul>
</div>h^2http://www.blogger.com/profile/17721360509540834952noreply@blogger.com5tag:blogger.com,1999:blog-1931520547073943841.post-24148746560962624202011-03-29T18:09:00.000-07:002011-04-02T23:17:09.074-07:00Fiery Warpath - Crafting Items<div class="mhg-walkthrough"><div class="navbar">[ <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-walkthrough.html">^ Contents</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-new-weapons.html"><< New Weapons</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-charms.html">>> Charms</a> ]</div>
<div class="mhg-hdr"><a href="http://apps.facebook.com/mousehunt/item.php?item_type=flameshard_crafting_item">Flameshard</a></div>
<ul><li>dropped by <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_beast">Gargantuamouse</a>, <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_elite_gaurd">Theurgy Wardens</a>, <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_boss">Warmonger</a></li>
<li>used to craft <a href="http://apps.facebook.com/mousehunt/item.php?item_type=oasis_water_node_weapon">Oasis Water Node</a>, <a href="http://apps.facebook.com/mousehunt/item.php?item_type=sphynx_weapon">Sphynx Wrath</a>, <a href="http://apps.facebook.com/mousehunt/item.php?item_type=sandstormbot_weapon">Sandstorm MonstroBot</a></li>
</ul><div class="mhg-hdr"><a href="http://apps.facebook.com/mousehunt/item.php?item_type=desert_warpath_victory_stat_item">Warpath Victory</a></div>
<ul><li>awarded for defeating <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_boss">Warmonger</a></li>
<li>NOT consumable, thus, after the first pass through the Fiery Warpath you are allowed to buy either (or both) sets of blueprints if you can beg, borrow, purchase, etc., the needed trap loot. After the third time through, you can buy the Sandstorm MonstroBot BPs if you can get the trap loot.</li>
</ul><div class="mhg-hdr"><a href="http://apps.facebook.com/mousehunt/item.php?item_type=oasis_bead_crafting_item">Oasis Bead</a></div>
<ul><li>dropped by <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_boss">Warmonger</a></li>
<li>used to craft Oasis Water Node</li>
</ul><div class="mhg-hdr"><a href="http://apps.facebook.com/mousehunt/item.php?item_type=sphynx_crystal_crafting_item">Sphynx Crystal</a></div>
<ul><li>dropped by <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_boss">Warmonger</a></li>
<li>used to craft Sphynx Wrath</li>
</ul><div class="mhg-hdr"><a href="http://apps.facebook.com/mousehunt/item.php?item_type=sandblasted_metal_crafting_item">Sandblasted Metal</a></div>
<ul><li>dropped by <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_boss">Warmonger</a></li>
<li>used to craft Monstrobot </li>
</ul><div class="mhg-hdr"><a href="http://apps.facebook.com/mousehunt/item.php?item_type=desert_horseshoe_crafting_item">Desert Horseshoe</a></div>
<ul><li>dropped by cavalry</li>
<li>used to craft Warpath Cavalry Charm, Super Warpath Cavalry Charm</li>
</ul><div class="mhg-hdr"><a href="http://apps.facebook.com/mousehunt/item.php?item_type=heatproof_mage_cloth_crafting_item">Heatproof Mage Cloth</a></div>
<ul><li>dropped by mages</li>
<li>used to craft Warpath Mage Charm, Super Warpath Mage Charm</li>
</ul><div class="mhg-hdr"><a href="http://apps.facebook.com/mousehunt/item.php?item_type=simple_orb_crafting_item">Simple Orb</a></div>
<ul><li>dropped by <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_boss">Warmonger</a></li>
<li>used to craft (Super) Warpath Cavalry Charm, (Super) Warpath Mage Charm</li>
</ul></div>Jester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.com0tag:blogger.com,1999:blog-1931520547073943841.post-36124544104764238452011-03-29T17:20:00.000-07:002011-04-12T00:50:11.804-07:00Fiery Warpath - Streaks<div class="mhg-walkthrough">[ <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-walkthrough.html">^ Contents</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-waves.html"><< Waves</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-new-weapons.html">>> New Weapons</a> ]<div class="mhg-section-hdr">Streaks, Explained</div><p>A streak is series of catches, of the same mouse in a row. A FTA, FTC or catch of another type of mouse breaks a streak.</p><p>For every multiple of 3 in a streak, you cause two extra mice to 'retreat' (they are removed from your wave). Streaks do not appear to apply to Theurgy Wardens, which makes sense as they are the only thing in wave 4 other than the Warmonger, lol.</p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGpjfL5wk_jMspz-FhSEXABZMfXMzrgwgYAWkV-YGRKD7W_QPz-JePl4YT9tLmz_Y-VFtRjozvC2AyJday8eFul-V3UWlfU7sF8dphVQeOdTzfIktV5tgYtGXIJLRvCjT11ofzbVReSDk/s1600/streak_3_msg.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="83" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGpjfL5wk_jMspz-FhSEXABZMfXMzrgwgYAWkV-YGRKD7W_QPz-JePl4YT9tLmz_Y-VFtRjozvC2AyJday8eFul-V3UWlfU7sF8dphVQeOdTzfIktV5tgYtGXIJLRvCjT11ofzbVReSDk/s320/streak_3_msg.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuV6BvVn69RfKoSYNN0bZacDUgjZQ1_YqVzoDMmsSLsGXzVCVAel7Yr4HtWJn02ROXZRMx7x_CKHxhoycpn2wt4KT4BeLUAJw_n9n-63p28ngI31p09MTNpFL_w6HP9FRnMcib2BkitmQ/s1600/streak_6_msg.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="83" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuV6BvVn69RfKoSYNN0bZacDUgjZQ1_YqVzoDMmsSLsGXzVCVAel7Yr4HtWJn02ROXZRMx7x_CKHxhoycpn2wt4KT4BeLUAJw_n9n-63p28ngI31p09MTNpFL_w6HP9FRnMcib2BkitmQ/s320/streak_6_msg.png" /></a><p>For example, if you catch three desert archers in a row, two desert archers retreat. If you then immediately go on to catch three more desert archers, four more desert archers retreat. At this point, you have a streak of six desert archers and a total of six more desert archers have retreated, for a total of 12 desert archers removed from the 35 original desert archers that was your goal. If you then go on to catch another three desert archers with no FTAs, FTCs, or catches of other mice, making a streak of nine, six more desert archers will retreat, for a total of 9 catches + 12 retreats = 21 removed from your goal.</p><div class="mhg-section-hdr">
Demoralizing mice by capturing a Crimson Commander</div><p>Note, however, that you can have a streak of 4 or 5. This fact is important when considering the effect of catching a Crimson Commander.</p><blockquote>By capturing a Crimson Commander Mouse I demoralized the remaining mice in this wave! My current streak was 8. 8 of each mouse have retreated!</blockquote><p>When you capture a Crimson Commander, wherever you are in a streak, that number of <b>each mouse</b> retreats. We had early reports of catching a Crimson Commander without the demoralizing effect taking place, but none in quite some time, so perhaps that was a glitch. It is possible to clear the rest of a mouse this way (if you have 7 Sentinals left to go and 8 of each mouse retreat you are done with Sentinals.) Ever wonder what would happen if a Crimson Commander is the first mouse you encounter? Lisa R. found out for us; 1 of each mouse retreats.</p><p>Crimson Commanders can be encountered at any time, although the probability appears to be quite low. Using sb+ increases the chances of encountering a Crimson Commander.</p><div class="mhg-section-hdr">Caravan Guards: Getting Caught Streaking</div><blockquote>Strength in numbers! After I failed to catch a Caravan Guard Mouse, members of my hunting party were able to prevent the mouse reinforcements from arriving!</blockquote><p>If you fail to catch a Caravan Guard and you are hunting solo (no friends online), reinforcements will arrive (your target mouse count will increase.) How many reinforcements? Good question! See <a href="">Caravan Guards</a> for more information.</p><p>Your main protection from this dastardly fate is to hunt with friends: if you miss your Caravan Guard, your chances of reinforcements arriving are smaller the more friends you have online. Using sb+ as bait also reduces the chances of attracting Caravan Guards, although it does not eliminate it.</p><div class="mhg-section-hdr">Getting smushed by the Gargantuamouse.</div><blockquote>Fearing that I was gaining the upper hand, the Warmonger released a Gargantuamouse, putting an end to my streak.</blockquote><div class="font-style: italic;">Our understanding of how Gargantua works is continuously evolving. This explanation reflects my best shot at interpreting the current info, but is guaranteed to be obsolete five minutes after I publish it. HJH</div><p>After seven catches in a row, the Warmonger releases the Gargantuamouse in an attempt to slow you down. You have an increasing probability of encountering the Gargantuamouse, until after the ninth catch when it is extremely likely. The chances of encountering Gargantua increase by a polynomial equation (not exponential) as the streak progresses. No hard limit is set on the length of a streak: if you can keep dodging Gargantuas, you can keep going! (For more on Gargantuamice, see the <a href="http://mousehuntguide.blogspot.com/2011/04/fw-strategy-guide-gargantuamouse.html">Gargantuamouse</a> entry in the strategy guide.</p></div>Jester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.com2tag:blogger.com,1999:blog-1931520547073943841.post-69992933695579096332011-03-29T16:49:00.000-07:002011-04-03T18:15:09.296-07:00Fiery Warpath - Mice<div class="mhg-walkthrough">
<div class="navbar">[ <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-walkthrough.html">^ Contents</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-entry-requirements.html"><< Entry Requirements</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-waves.html">>> Waves</a> ]</div>
<div class="mhg-title">
Mouse Group: The Marching Flame</div>
<div style="font-style: italic;">
The order in which trap types are listed within a category (for example, 'less effective') <span style="font-weight: bold;">is significant.</span></div>
<p>see also <a href="http://mousehuntguide.blogspot.com/2011/04/fiery-warpath-sandtail-desert-mice.html">Hilary's Visual Reference for the Sandtail Desert Mice</a></p>
<div class="mhg-section-hdr">Physical Subgroups: Warrior, Scout and Archer</div>
<ul>
<li>Effective: <span class="physical">physical</span></li>
<li>Less effective: hydro, tactical</li>
</ul>
<div class="mhg-hdr physical">
Warrior</div>
<blockquote>
wave 1 <a href="http://apps.facebook.com/mousehunt/adversaries.php?mouse=desert_warrior_weak">Desert Soldier</a> (2400 G, 11500 P)<br />
wave 2 <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_warrior">Flame Warrior</a> (3000 G, 18000 P)<br />
wave 3 <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_warrior_epic">Crimson Titan</a> (3300 G, 20000 P)</blockquote>
<div class="mhg-hdr physical">
Scout</div>
<blockquote>
wave 1 <a href="http://apps.facebook.com/mousehunt/adversaries.php?mouse=desert_scout_weak">Vanguard</a> (2600 G, 14000 P)<br />
wave 2 <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_scout">Sentinel</a> (3300 G, 21300 P)<br />
wave 3 <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_scout_epic">Crimson Watch</a> (3600 G, 24200 P)</blockquote>
<div class="mhg-hdr physical">
Archer</div>
<blockquote>
wave 1 <a href="http://apps.facebook.com/mousehunt/adversaries.php?mouse=desert_archer_weak">Desert Archer</a> (2100 G, 12800 P)<br />
wave 2 <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_archer">Flame Archer</a> (2700 G, 19900 P)<br />
wave 3 <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_archer_epic">Crimson Ranger</a> (3000 G, 22000 P)</blockquote>
<div class="mhg-section-hdr">
Strike Force Subgroups: Cavalry, Mage and Artillery</div>
<div class="mhg-hdr tactical">Cavalry</div>
<ul>
<li>Effective: <span class="tactical">tactical</span></li>
<li>Less effective: physical, hydro</li>
</ul>
<blockquote>
wave 2 <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_cavalry">Sand Cavalry</a> (5200 G, 24000 P)<br />
wave 3 <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_cavalry_strong">Sandwing Cavalry</a> (6000 G, 26400 P)<br />
<br />
drop desert horseshoe: seen 1..3 (thx Praveen!)</blockquote>
<div class="mhg-hdr hydro">Mage</div>
<ul>
<li>Effective: <span class="hydro">hydro</span></li>
<li>Less effective: physical, tactical</li>
</ul>
<blockquote>
wave 2 <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_mage">Inferno Mage</a> (1000 G, 26500 P)<br />
wave 3 <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_mage_strong">Magmarage</a> (1000 G, 30000 P)<br />
<br />
drop heatproof mage cloth: seen 1..3</blockquote>
<div class="mhg-hdr arcane">Artillery</div>
<ul>
<li>Effective: <span class="arcane">arcane</span></li>
<li>Less effective: hydro, physical, tactical</li>
</ul>
<blockquote>
wave 3 <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_artillery">Flame Ordnance</a> (1600 G, 33000 P)</blockquote>
<div class="mhg-section-hdr">Support Mice (no subgroups):</div>
<div class="mhg-hdr"><a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_supply">Caravan Guard</a></div>
<ul><li><span style="font-style: italic;">less effective</span>: physical, hydro, tactical</li></ul>
<blockquote>(900 G, 900 P)<br /></blockquote>
<div class="mhg-hdr"><a href="http://apps.facebook.com/mousehunt/adversaries.php?mouse=desert_general">Crimson Commander</a></div>
<ul>
<li>very effective: <span class="hydro">hydro</span>, draconic, physical, arcane, tactical</li>
</ul>
<blockquote> (1000 G, 10000 P)<br />waves 1, 2 and 3</blockquote>
<div class="mhg-hdr"><a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_beast">Gargantuamouse</a></div>
<ul>
<li>very effective: <span class="draconic">draconic</span>; less effective: arcane, hydro, tactical, physical</li>
<li>drop flameshards!! (seen 1 to 6 dropped)</li>
</ul>
<blockquote> (4000 G, 25000 P)<br />waves 1, 2 and 3 after seventh catch in a streak</blockquote>
<div class="mhg-section-hdr">Wave 4 Mice:</div>
<div class="mhg-hdr"><a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_elite_gaurd">Theurgy Warden</a></div>
<ul>
<li>effective: <span class="physical">physical</span>; less effective: hydro, tactical</li>
</ul>
<blockquote> (3000 G, 81000 P)<br />
drops 0 to 10 Flameshards<br />
may drop 2 simple orbs</blockquote>
<div class="mhg-hdr"><a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_boss">Warmonger</a> Boss Mouse!</div>
<ul><li>effective: <span class="physical">physical</span> (but only after all the Theurgy Wardens have been captured)</li><li>less effective: <span class="physical">hydro, arcane, tactical</span> (but only after all the Theurgy Wardens have been captured)</li></ul>
<blockquote>
(27000 G, 198000 P)<br />
drops zero or one pieces of loot needed for each of the <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-new-weapons.html">new traps</a> (pattern? drops 1 first catch, harder next catch - use ULC?<br />
drops 1 Ultimate Luck Charm (always?)<br />
drops 2 Ultimate Power Charms (always?)<br />
may drop 1 to 2 Warpath Commander Charms<br />
drops heaps and heaps of flameshards (100 first time, 150 second time?)</blockquote>
</div>Jester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.com5tag:blogger.com,1999:blog-1931520547073943841.post-27509102321185384612011-03-29T01:14:00.000-07:002011-04-12T20:35:37.287-07:00Fiery Warpath - Strategy Guide<div class="mhg-walkthrough">
<div class="navbar">[ <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-walkthrough.html">^ Walkthrough</a> | <a href="http://mousehuntguide.blogspot.com/2011/04/fw-strategy-guide-crimson-commander.html">>> Crimson Commander</a> ]</div>
<div class="mhg-section-hdr">
An Elegant Design</div>
<p>The Fiery Warpath (FW) is truly an elegant design. Many different optimal paths exist, depending on what it is that a hunter is optimizing: points, gold, speed, types of loot and more, as well as the hunter's equipment, style of hunting and many other characteristics. You don't need to become a MouseHunt guru to do well in FW, but there are some essentials that, once internalized, will let you surf the waves repeatedly with growing confidence on each pass. My goal is to provide you with those essentials.</p><p>A new concept is introduced in the Fiery Warpath: <span style="font-weight: bold;">momentum</span>. In addition, the mechanisms of selective attraction and selective effectiveness, introduced in Zugzwang's Tower, are expanded upon. If you focus on the concepts rather than the mechanics at first, the mechanics will flow.</p><p>I assume that you have read (or at least skimmed) the rest of the walkthrough, especially the sections on <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-waves.html">waves</a> and <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-streaks.html">streaks</a> before you read this guide. I start with an in-depth discussion of Crimson Commanders, Gargantuamice and Caravan Guards, mice which are critical to the implementation of momentum in FW. I then move on to explore the implications for strategies for each wave for various goals.</p>
<div class="mhg-toc-hdr">Table of Contents</div>
<ol><li><a href="http://mousehuntguide.blogspot.com/2011/04/fw-strategy-guide-crimson-commander.html">Crimson Commander Mice</a></li><li><a href="http://mousehuntguide.blogspot.com/2011/04/fw-strategy-guide-gargantuamouse.html">Gargantuamice</a></li><li><a href="http://mousehuntguide.blogspot.com/2011/04/fw-strategy-guide-caravan-guards.html">Caravan Guards</a> <span style="font-weight: bold; color: #FF0000;">NEW</span></li><li>Wave 1</li><li>Wave 2</li><li>Wave 3</li><li>Wave 4</li><li>Advice for passive hunters</li></ol></div>h^2http://www.blogger.com/profile/17721360509540834952noreply@blogger.com0tag:blogger.com,1999:blog-1931520547073943841.post-2501452911248730022011-03-27T14:46:00.000-07:002011-03-28T16:03:17.077-07:00Breaking News!! Scandal in Larry's intel division!!<i><span style="color: #134f5c;">Update: March 28, 2011, 22:54 UTC. This glitch, Michele Spencer says, has been fixed :) Thanks, HitGrab, that's good to know!</span></i><br />
<br />
Jan-Marie Kellow caught a Warmonger after catching only two Theurgy Wardens, demonstrating severe deficiencies in Larry's intelligence gathering division.<br />
<blockquote>Be warned that although the Warmonger Mouse can be encountered at any time during this wave, they will be immune to capture until you have defeated all of the Theurgy Warden Mice that guard them.</blockquote><br />
Jan-Marie's heads-up display shows the Warmonger as defeated and has recorded her first victory. Will she get a second shot at the Warmonger once she has finished off the rest of the wardens? Stay tuned for further developments....<br />
<br />
Doh! And the answer is "no!" Talk about anti-climactic, lol. Once she finished off the last warden, Jan-Marie found herself back at Wave 1 of her second pass through the Fiery Warpath.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCIval7SIEAFSsyOeZm_qRr3aQjPlasEJRkAE1Fj7JXj__TOFlvGzNoM1Qk3RqiuGMnR6ErzY3KOcr7LgOlzO2hWcJx0rupdbShwcGgitec0rwZiCvsSV-Fj4FxH9m8gtqedPDj4RqQwk/s1600/jmk-warmonger.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCIval7SIEAFSsyOeZm_qRr3aQjPlasEJRkAE1Fj7JXj__TOFlvGzNoM1Qk3RqiuGMnR6ErzY3KOcr7LgOlzO2hWcJx0rupdbShwcGgitec0rwZiCvsSV-Fj4FxH9m8gtqedPDj4RqQwk/s640/jmk-warmonger.png" width="508" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Our intrepid Jan-Marie demonstrating that Larry's intel on the Fiery Warpath is less than perfect.</td></tr>
</tbody></table>h^2http://www.blogger.com/profile/17721360509540834952noreply@blogger.com2tag:blogger.com,1999:blog-1931520547073943841.post-54310829536193908922011-03-26T19:28:00.000-07:002011-03-28T16:13:48.221-07:00Warning! Hunters bumbling about in the dark!Good grief, what am I doing here?<br />
<br />
As Jester told you in the introduction to the <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-walkthrough.html">Fiery Warpath walkthrough</a>, he has invited me to join him as an author on MouseHuntGuide. What he was gracious enough not to tell you is that I had the temerity to try to invite myself as such nearly a year ago when I knew diddly (a highly technical term) about MH. Luckily, he was sweet enough not to pitch me out of his life on my ear. Now I know at least ten times diddly (for the mathematically inclined, ten times diddly equals squat), but at least I <b>know</b> that I know squat. So I guess Jester decided that meant I was ready to help out.<br />
<br />
While we sort out the mechanics of collaborating on Blogger (at present I cannot update my own work-in-progress, ROFL) I'm going to post what I think are crucial updates and integrate them later.<br />
<br />
The first of those is a strategy update for wave 2.<br />
<br />
While Zugzwang's First Move (ZFM) would be preferable over Rewer's Riposte (RR) if you have Cavalry charms, the first pass through wave 2 all but the wealthiest hunters will not. Once you have defeated the Archers, Scouts and Warriors you will be left with roughly twice as many Cavalry as Mages. If you are lucky and encountered a Crimson Commander at an opportune time, you will not face the full count, but the ratio will remain the same. If Sand Cavalry and Inferno Mages are equally attracted to your bait, the odds favor arming a tactical trap and a luck charm as, on average, two out of three encounters will favor the tactical setup.<br />
<br />
Here is the light bulb (ding!) that went off over my head today while whittling away at those dratted Flame Archers (how embarrassing, archers....) In that first pass through wave 2, without charms, choose your RR rather than your ZFM. Why? Because we are always told to arm our luckiest trap when we do not have the right trap type. In this case going with the luck setup is the smart choice as it will improve the outcome for the balance of the encounters, for which the tactical setup is less effective. Not to mention that the usual argument in favor of power (consistency) is not in play without charms.<br />
<br />
A second, much smaller update is that I have downgraded Summer Mage (and therefore the anticipated Winter Mage) to unverified, as I have yet to receive a single documented drop.<br />
<br />
Aha! Looks like we're making technical progress. Yayyy!<br />
<br />
More to come....<br />
<br />
Hilaryh^2http://www.blogger.com/profile/17721360509540834952noreply@blogger.com0tag:blogger.com,1999:blog-1931520547073943841.post-62941610247862356102011-03-26T06:34:00.000-07:002011-04-01T15:08:19.957-07:00Fiery Warpath - Entry Requirements<div class="mhg-walkthrough">
[ <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-walkthrough.html">^ Contents</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-mice.html">>> Fiery Warpath Mice</a> ]
<p>Although you need to be a Baron(ess) to travel to the Fiery Warpath, you can complete all the preliminaries beforehand.</p>
<ol>
<li>Preliminaries: First, you must prove yourself ready to be called up to the battle by completing two preliminary tasks. You may complete these tasks in either order:<ul>
<li>Catch the Silth (arm HB/DDA with Magma/SBB and Wicked Gnarly)</li>
<li>Catch the Technic and Mystic Kings</li>
</ul>
</li>
<li>Collect a <a href="http://apps.facebook.com/mousehunt/item.php?item_type=king_desert_letter_map_piece">Sandtail Call to Arms</a></li>
</ol>
<div class="mhg-nmbrd-section-hdr">
Preliminaries</div>
<div class="mhg-hdr">
Catching The Silth</div>
<p>The big question that I get asked is whether to arm the HeatBath (HB) or Double Diamond Adventure (DDA). We do not have a large enough unbiased set of data (I'll talk about bias in data collection in another post) to give a definitive answer based on statistical analysis. Models such as the Furoma model, while useful, are always least reliable in answering questions at the extremes, especially when the differences in outcome are quite small.</p>
<p>That is the important piece of information to remember. Catching the Silth is difficult, and ultimately an exercise in persistence. Ignore your friends who tell you they caught it on their third hunt and just keep at it. Oh, right, HB or DDA? My pick is DDA, not necessarily because, for every fifty hunters who follow this advice, one of them will catch the Silth two hunts faster as a result (statistic chosen at random), but because you will get more loot from the other mice while you are hunting for the Silth. Goblins drop flawless orbs, Cyclops and hydras drop simple orbs and harpies drop divine orbs, not to mention various other goodies that get dropped. So use your DDA and collect the loot. Which base? Your Spellbook base. What? You don't have a Spellbook base yet? Are you nuts? If you venture into the Fiery Warpath without a Spellbook base you will be fried to a crisp. Off to Zugzwang's Tower with you.... </p>
<div class="mhg-hdr">
Catching the Technic and Mystic Kings</div>
<p>You must be joking, right? That is a different walkthrough, folks!</p>
<div class="mhg-nmbrd-section-hdr">
Collecting the Sandtail Call to Arms</div>
<p>The Sandtail call to arms is dropped by specific mice in the seasonal garden. You must have caught your Silth and one each of both Kings in ZT before the mice with drop the Sandtail call to arms. Note that the setup advice is all first-order guesswork and is guaranteed to be at least somewhat wrong!</p>
<div class="mhg-hdr">
Spring</div>
<ul>
<li>Spring familiar (high probability of drop, although not 100%)</li>
<li>Puddlemancer (low probability of drop)</li>
</ul>
<p>Craft your Enraged Rhinobot and use that, as you'll want it anyway. Use it with Spellbook Base (SBB) (1st choice), Magma Base (2nd choice), Molten Shrapnel Base (MSB) (3rd choice).</p>
<div class="mhg-hdr">
Summer</div>
<ul>
<li><span style="text-decoration: line-through">Summer mage</span> </li>
<li>Firebreather (decent probability of drop)</li>
</ul>
<p>The Rewer's Riposte (RR)'s catch rate is pretty terrific and the Firebreather's drop rate is pretty good, so use your RR if you have one, as it has much higher luck and will thus increase the likelihood of the drop. Fallback option is Zugzwang's First Move (ZFM). Don't go into Fiery Warpath without ZFM. Use either trap with Magma (1st choice), MSB (2nd choice).</p>
<div class="mhg-hdr">
Fall</div>
<ul>
<li>Fall familiar (high probability of drop, although not 100%)</li>
<li>Harvest harrier (low probability of drop)</li>
</ul>
<p>Seriously? Haven't you learned any patience playing this game? Wait until Winter! Oh, all right... Use your Cackle Lantern Trap (CLT) if you have one, or Clockapult of Time (COT), if not. Otherwise, go collect Simple Orbs until Winter. You'll thank me. Meanwhile, go write your mother a nice thank you note. And call her. When was the last time you called your mother, anyway? Use CLT with Magma / MSB and COT with SBB.</p>
<div style="font-style: italic;">
Thanks, Karina, for the heads up on the fall mice. Nice to know when I got a guess right :)</div>
<div class="mhg-hdr">
Winter</div>
<ul>
<li>Bruticle</li>
</ul>
<p>Here it depends on your bait and whether you own a Magma base. If using Gouda, go ahead and use your Double Diamond Adventure (DDA) or Kraken Chaos (KC) if you have one, with either Magma or MSB. If using SB+, use HeatBath (HB) by preference, falling back to DDA and KC. With HB, stick with MSB. You might even consider using SBB.</p>
</div>Jester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.com5tag:blogger.com,1999:blog-1931520547073943841.post-79599021692029686362011-03-26T06:25:00.000-07:002011-04-03T18:18:17.079-07:00Fiery Warpath - Waves<div class="mhg-walkthrough">[ <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-walkthrough.html">^ Contents</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-mice.html"><< Fiery Warpath Mice</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-streaks.html">>> Streaks</a>]<br style="clear: both;"/>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left; width: 400px;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBLiIFGdT1tfpOe8kumGQeZ8YvKo0GWXj7Ax9VKCj2kcB69FYXz0nmQRtTyVrYi607YDxGDg_316JOeJOhy-CSt-hmloFcgmQeXKpG-CSzCEWjFGa8iJxeJFP9kwjtQToFnTrSMywN-gE/s1600/wave1_1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="371" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBLiIFGdT1tfpOe8kumGQeZ8YvKo0GWXj7Ax9VKCj2kcB69FYXz0nmQRtTyVrYi607YDxGDg_316JOeJOhy-CSt-hmloFcgmQeXKpG-CSzCEWjFGa8iJxeJFP9kwjtQToFnTrSMywN-gE/s400/wave1_1.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: left;">A streak of three desert soldiers after returning to the Fiery Warpath during Wave 1. The area is NOT like Zugwang's Tower; progress is not reset upon leaving.</td></tr>
</tbody></table>Most of the Fiery Warpath mice come in waves, although some of the mice are administrators ("support mice") and so are around all the time. One mouse, the Gargantuamouse, is released only on specific conditions, described in <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-streaks.html">Streaks</a>. To move on to the next wave, you have to defeat a specified number of each mouse in your current wave. In wave 1, your initial goal is 35 of each mouse, although that number can both decrease and increase as described in <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-streaks.html">Streaks</a>. Your progress is displayed in the HUD display.<br style="clear: both;"/>
<p>see also <a href="http://mousehuntguide.blogspot.com/2011/04/fiery-warpath-sandtail-desert-mice.html">Hilary's Visual Reference for the Sandtail Desert Mice</a></p>
<div class="mhg-hdr">
Support Mice (administrators!) </div>
<ul><li>Caravan Guard</li>
<li>Crimson Commander</li>
</ul><div class="mhg-hdr">Wave 1: </div>
<ul><li>35 Desert Soldiers (warrior)</li>
<li>35 Vanguards (scout)</li>
<li>35 Desert Archers (archer)</li>
</ul><div class="mhg-hdr">Wave 2 </div>
<ul><li>40 Flame Warriors (warrior)</li>
<li>40 Sentinals (scout)</li>
<li>40 Flame Archers (archer)</li>
<li>45 Sand Cavalry (cavalry)</li>
<li>20 Inferno Mages (mage)</li>
</ul><div class="mhg-hdr">Wave 3 </div>
<ul><li>50 Crimson Titans (warrior)</li>
<li>50 Crimson Watch (scout)</li>
<li>50 Crimson Rangers (archer)</li>
<li>60 Sandwing Cavalry (cavalry)</li>
<li>30 Magmarage (mage)</li>
<li>20 Flame Ordnance (artillery)</li>
</ul><div class="mhg-hdr">Wave 4 </div>
<ul><li>12 Theurgy Wardens</li>
<li>1 Warmonger</li>
<li>no support mice!</li>
</ul></div>Jester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.com2tag:blogger.com,1999:blog-1931520547073943841.post-35961669835227650382011-03-26T06:06:00.001-07:002011-03-31T14:10:36.843-07:00Fiery Warpath - New Weapons<div class="mhg-walkthrough">
[ <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-walkthrough.html">^ Contents</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-streaks.html"><< Streaks</a> | <a href="http://mousehuntguide.blogspot.com/2011/03/fiery-warpath-crafting-items.html">>> Crafting Items</a> ]
<div class="mhg-section-hdr">
Trap Loot</div>
<p>Each time you defeat the <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_boss">Warmonger</a>, among other goodies, you are awarded a <a href="http://apps.facebook.com/mousehunt/item.php?item_type=desert_warpath_victory_stat_item">warpath victory</a>. It turns out that the warpath victories are not consumable items (credit: James Cha), which is great news! Thus, you could craft both the Sphynx Wrath and the Oasis Water Node after your first pass through the Fiery Warpath even if the Warmonger did not drop any of the trap loot if you were rich enough to buy the necessary loot in the Marketplace. Very interesting, yes?</p><p>The pattern in which the <a href="http://www.mousehuntgame.com/adversaries.php?mouse=desert_boss">Warmonger</a> drops the trap loot continues to evolve. So far the pattern seems to be that he drops one of:
<ul>
<li>the <a href="http://apps.facebook.com/mousehunt/item.php?item_type=oasis_bead_crafting_item">Oasis bead</a></li>
<li>the <a href="http://apps.facebook.com/mousehunt/item.php?item_type=sphynx_crystal_crafting_item">Sphynx Crystal</a></li>
<li><a href="http://apps.facebook.com/mousehunt/item.php?item_type=sandblasted_metal_crafting_item">Sandblasted Metal</a></li>
</ul>
on the first catch. It is far more difficult to get him to drop one of the above on the second drop (try ultimate luck charms), although it is possible.</p>
<div class="mhg-section-hdr">
<a href="http://apps.facebook.com/mousehunt/item.php?item_type=enraged_rhinobot_weapon">Enraged Rhinobot</a>: (NOT smashable) </div>
<blockquote>
<i>Digby scientists were hard at work trying to improve upon the already amazing RhinoBot when a fluke of chance led to the creation of the Enraged RhinoBot! The pure platinum cogs make it practically indestructible and a machine of pure raging power! It is hard to say whether the scientists think their masterpiece a success or a failure because since the Enraged Rhinobot has emerged from their labs, no one has been able to discover their whereabouts.</i></blockquote>
The Ragebot is not loot from the Fiery Warpath so much as a trap needed to hunt there. It is also a wonder in Derr Dunes for those hunters not possessing a Chrome Drillbot.
<ul>
<li>Power: 5900 physical</li>
<li>Power bonus: 10%</li>
<li>Attraction bonus: none</li>
<li>Luck: 20</li>
<li>Cheese effect: Insanely Stale</li>
</ul>
<div>
Recipe:</div>
<ul>
<li>3 Rhino horns</li>
<li>6 Platinum bars</li>
<li>1 Rhinobot parts</li>
<li>48 Stale SB+ (Runic, when staled, becomes stale sb+)</li>
</ul>
<div class="mhg-section-hdr">
<a href="http://apps.facebook.com/mousehunt/item.php?item_type=oasis_water_node_weapon">Oasis Water Node</a> </div>
<blockquote>
<i>Working with some clever trapsmiths and the oasis bead you were able to create a tunnel of water and give it a mind of it's own. While on standby the trap simply looks like a still pool of fresh water in a beautiful desert oasis, however any mouse it encounters will be snatched up and rocketed through the water tunnel to whatever destination you've set, be that Davy Jones Locker or another continent. If this were big enough for a human and much safer, one might consider using it for a more cost effective travel method...</i></blockquote>
<ul>
<li>Power: 5200 hydro</li>
<li>Power bonus: 12%</li>
<li>Attraction bonus: 10%</li>
<li>Luck: 20</li>
<li>Cheese effect: No effect</li>
</ul>
<div class="mhg-hdr">Oasis Water Node Blueprints (1 warpath victory, 800,000g)</div>
<blockquote>
<i>This trap design may appear as a beautiful desert oasis, but below the sand is a masterfully crafted tunnel full of water brought to life by a thousand Living Shards. A splash of coconut milk has been superheated using Flameshards to produce a unique cheese-bearing palm tree that provides a healthy attraction bonus.</i></blockquote>
<p>Having read this guide, you have been hoarding your flameshards and spending your nights in Digby collecting living shards, so you'll be set to craft your Oasis Water Node, using the recipe discovered by Paul Chambers:</p>
<ul>
<li>
1 Coconut Milk</li>
<li>
1000 Living Shards</li>
<li>
150 Flameshards</li>
<li>
1 Oasis Bead</li>
<li>
1 set of Oasis Water Node Blueprints</li>
</ul>
<div class="mhg-section-hdr">
<a href="http://apps.facebook.com/mousehunt/item.php?item_type=sphynx_weapon">Sphynx Wrath</a>:</div>
<blockquote>
<i>The intention of this trap was to pay homage to a mythical creature known only for it's unparalleled mouse hunting prowess. Outfitted with a slew of clever traps it came as quite the surprise when the trapsmith who designed this tool of destruction found it utterly destroyed by it's [sic] own means, the statue untouched. It is believed the simple traps were insult enough to the spirit of this creature that they simply destroyed themselves in it's [sic] presence.</i></blockquote>
<ul>
<li>Power: 6100 tactical</li>
<li>Power bonus: 10%</li>
<li>Attraction bonus: 10%</li>
<li>Luck: 25</li>
<li>Cheese effect: very fresh</li>
</ul>
<div class="mhg-hdr">Sphynx Wrath Blueprints (1 warpath victory, 900,000 G)</div>
<blockquote>
<i>These blueprints outline how to encase a rare Sphynx Crystal in gold leaf to unleash a fearsome feline mouse adversary. Upon a mouse approaching the mighty sphynx, the power of Flameshards summon her to sentience, unleashing an unrivaled tactical mouse adversary.</i></blockquote>
<p>Sphynx Wrath is invaluable against the Sandwing Cavalry in Wave 3. Use the recipe discovered by Sharon Nakauchi.</p>
<ul>
<li>28 Gold Leaf (thanks, Alan!)</li>
<li>
200 Flameshards</li>
<li>
1 Sphynx Crystal</li>
<li>
1 set of Sphynx Wrath Blueprints</li>
</ul>
<div class="mhg-section-hdr">
<a href="http://apps.facebook.com/mousehunt/item.php?item_type=sandstormbot_weapon">Sandstorm MonstroBot</a>:</div>
<blockquote>
<i>Encased in metal that has stood the test of extreme weathering and time, the Sandstorm MonstroBot is outfitted with the most advanced technologies. Should a mouse be lucky enough to escape its heat sensor tracking and turbo lasers, they are still left to face its sheer size and hardened fists. One MonstroBot alone could take out three Digby DrillBots at once...easily. Thankfully, its tastes are of the more furry rodent variety!</i></blockquote>
<ul>
<li>Power: 8000 <span class="physical">physical</span></li>
<li>
Power Bonus: 20%</li>
<li>
Attraction Bonus: 5%</li>
<li>
Luck: 27</li>
<li>
Cheese Effect: No Effect</li>
</ul>
<div class="mhg-hdr">Sandstorm MonstroBot Blueprints (3 warpath victories, 999,000 G)</div>
<blockquote>
<i>In the midst of the Santail [sic] Desert battle, the most experienced of the local trapsmiths have drafted plans for a massive physical trap of unmatched power. The Sandstorm MonstroBot harnesses the power of Flameshards to fuse heavy pieces of rare Sandblasted Metal to RhinoBot Parts.</i></blockquote>
<p>Recipe (credit James Cha)</p>
<ul>
<li>
1 set of Digby DrillBot Parts</li>
<li>
1 set of RhinoBot Parts</li>
<li>
2 pieces of <a href="http://apps.facebook.com/mousehunt/item.php?item_type=sandblasted_metal_crafting_item">Sandblasted Metal</a></li>
<li>
400 Flameshards</li>
<li>
1 set of Sandstorm MonstroBot blueprints</li>
</ul>
</div>Jester Nimhttp://www.blogger.com/profile/17167346530877466987noreply@blogger.com7