Mouse Group: The Marching Flame
The order in which trap types are listed within a category (for example, 'less effective') is significant.
see also Hilary's Visual Reference for the Sandtail Desert Mice
Physical Subgroups: Warrior, Scout and Archer
- Effective: physical
- Less effective: hydro, tactical
Warrior
wave 1 Desert Soldier (2400 G, 11500 P)
wave 2 Flame Warrior (3000 G, 18000 P)
wave 3 Crimson Titan (3300 G, 20000 P)
Scout
wave 1 Vanguard (2600 G, 14000 P)
wave 2 Sentinel (3300 G, 21300 P)
wave 3 Crimson Watch (3600 G, 24200 P)
Archer
wave 1 Desert Archer (2100 G, 12800 P)
wave 2 Flame Archer (2700 G, 19900 P)
wave 3 Crimson Ranger (3000 G, 22000 P)
Strike Force Subgroups: Cavalry, Mage and Artillery
Cavalry
- Effective: tactical
- Less effective: physical, hydro
wave 2 Sand Cavalry (5200 G, 24000 P)
wave 3 Sandwing Cavalry (6000 G, 26400 P)
drop desert horseshoe: seen 1..3 (thx Praveen!)
Mage
- Effective: hydro
- Less effective: physical, tactical
wave 2 Inferno Mage (1000 G, 26500 P)
wave 3 Magmarage (1000 G, 30000 P)
drop heatproof mage cloth: seen 1..3
Artillery
- Effective: arcane
- Less effective: hydro, physical, tactical
wave 3 Flame Ordnance (1600 G, 33000 P)
Support Mice (no subgroups):
- less effective: physical, hydro, tactical
(900 G, 900 P)
- very effective: hydro, draconic, physical, arcane, tactical
(1000 G, 10000 P)
waves 1, 2 and 3
- very effective: draconic; less effective: arcane, hydro, tactical, physical
- drop flameshards!! (seen 1 to 6 dropped)
(4000 G, 25000 P)
waves 1, 2 and 3 after seventh catch in a streak
Wave 4 Mice:
- effective: physical; less effective: hydro, tactical
(3000 G, 81000 P)
drops 0 to 10 Flameshards
may drop 2 simple orbs
Warmonger Boss Mouse!
- effective: physical (but only after all the Theurgy Wardens have been captured)
- less effective: hydro, arcane, tactical (but only after all the Theurgy Wardens have been captured)
(27000 G, 198000 P)
drops zero or one pieces of loot needed for each of the new traps (pattern? drops 1 first catch, harder next catch - use ULC?
drops 1 Ultimate Luck Charm (always?)
drops 2 Ultimate Power Charms (always?)
may drop 1 to 2 Warpath Commander Charms
drops heaps and heaps of flameshards (100 first time, 150 second time?)
5 comments:
On behalf of the honorable hunter Jaroslav Neuwirth, I report this catch with special emphasis at the number of shards dropped:
11:49 am - Fiery Warpath
I sounded the Hunter's Horn and was successful in the hunt! I caught a 1 lb. 7 oz. Theurgy Warden Mouse worth 81,000 points and 3,000 gold.
The mouse also dropped the following loot:
10 Flameshards and 2 Simple Orbs
Jaroslav Neuwirth did it again:
1:34 pm - Fiery Warpath
I sounded the Hunter's Horn and was successful in the hunt! I caught a 13 oz. Theurgy Warden Mouse worth 81,000 points and 3,000 gold.
The mouse also dropped the following loot:
10 Flameshards
Gargantuamouse isn't a support mouse. It'll still be released even after the support mice have retreated.
6:15 pm - Fiery Warpath
I checked my trap and found that I had caught a mouse! I caught a 1 lb. 6 oz. Theurgy Warden Mouse worth 81,000 points and 3,000 gold.
The mouse also dropped the following loot:
10 Flameshards and 2 Simple Orbs
Just got it :D my 6th... This is the 3rd in 3-mouse streak so far :D
Yup, Garga is not really a support mouse because it does not retreat... I really need to revamp this guide now that we have had far more experience with the Fiery Warpath...
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