- A critical new area called the Bazaar, which opens up the possibilities of more new areas.
- New shoppes; the Cartographer and the General Store
- New Crafting gaming features,
- With Crafting Items to make..
- New Cheese and
- New Trap and Base
- And of course, there are New Mice
Showing posts with label mh2. Show all posts
Showing posts with label mh2. Show all posts
The Real MouseHunt 2.0
Finally! This is the Real MOUSEHUNT 2 that we've been waiting and suffering a few timeout weekends for..
If you're new to the Mouse Hunt game, it's going to get a little disorientating. But you'd be an addict in no time. Start with the Mouse Hunting 101 section on the sidebar.
For the Mouse Hunt addict, a brief outline of the changes, if you haven't already been following the discussion boards and the support groups on the MH Toolbar.
Larder items:
mh2,
walkthrough
MouseHunt 2.0 is LIVE!
Yes folks, live game play has now been enabled on MouseHunt 2.0.
Some data is still being ported and a few more spots of downtime is expected tomorrow, but for today ... GAME ON!
Looks like the adjustments to the Travel costs are final :
Town of Gnawnia: 0 gold
Meadows: 373 gold
Harbour: 1224 gold
Mountain: 5103 gold
Town of Digby: 0 gold
Mousoleum: 5600 gold
Laboratory: 19302 gold
The numbers look odd enough for me to suspect that they are rank-related. Do let me know if you see different numbers, and if your ranks are different from mine (grandmaster).
Mousehunt 2.0 Peek
The MouseHunt 2.0 game should go live in about 3-4 hours.
For those of you that want to get a first peek at the new environment, click here:
http://apps.facebook.com/mousehunt_staging/
Note that the area is only a test one and you may not get regular access to it. Furthermore, any process you make in this area will be lost. When 2.0 is live, your old account will be loaded back.
At first glance, there appears to be no changes to the game play. Of course certain areas like Donations have been disabled. The developers have mentioned before that the new game environment is to prepare for future new game elements to be loaded, on a more robust structure. Some things have been omitted for the official 2.0 release. Read about it here:
http://apps.facebook.com/mousehunt_staging/mh2omissions.html
On this Staging area, I note that the travel costs to the different areas have been adjusted. I wonder if this is just test data or it will be carried over to the live game.
Larder items:
mh2
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