Showing posts with label mh2. Show all posts
Showing posts with label mh2. Show all posts

The Real MouseHunt 2.0

Finally! This is the Real MOUSEHUNT 2 that we've been waiting and suffering a few timeout weekends for.. If you're new to the Mouse Hunt game, it's going to get a little disorientating. But you'd be an addict in no time. Start with the Mouse Hunting 101 section on the sidebar. For the Mouse Hunt addict, a brief outline of the changes, if you haven't already been following the discussion boards and the support groups on the MH Toolbar. Folks, so many new things and happenings in the expanding world of Mouse Hunt. It's going to take some time for me to pen everything down. It also looks like I will have to revamp a lot of the pages on this MouseHunt Guide. I'll not delete any old posts but I'll shuffle the tags and labels around to point them to the latest material. You will still have quick access to the tags (on newer stuff) via the Cheese Larder on the sidebar. Thanks for your patience!

MouseHunt 2.0 is LIVE!

Yes folks, live game play has now been enabled on MouseHunt 2.0. Some data is still being ported and a few more spots of downtime is expected tomorrow, but for today ... GAME ON! Looks like the adjustments to the Travel costs are final : Town of Gnawnia: 0 gold Meadows: 373 gold Harbour: 1224 gold Mountain: 5103 gold Town of Digby: 0 gold Mousoleum: 5600 gold Laboratory: 19302 gold The numbers look odd enough for me to suspect that they are rank-related. Do let me know if you see different numbers, and if your ranks are different from mine (grandmaster).

Mousehunt 2.0 Peek

The MouseHunt 2.0 game should go live in about 3-4 hours. For those of you that want to get a first peek at the new environment, click here: http://apps.facebook.com/mousehunt_staging/ Note that the area is only a test one and you may not get regular access to it. Furthermore, any process you make in this area will be lost. When 2.0 is live, your old account will be loaded back. At first glance, there appears to be no changes to the game play. Of course certain areas like Donations have been disabled. The developers have mentioned before that the new game environment is to prepare for future new game elements to be loaded, on a more robust structure. Some things have been omitted for the official 2.0 release. Read about it here: http://apps.facebook.com/mousehunt_staging/mh2omissions.html On this Staging area, I note that the travel costs to the different areas have been adjusted. I wonder if this is just test data or it will be carried over to the live game.