Show Your Favorite Crowns
Isn't it fab to see the main mousehunt bosses?
Wait. They aren't crowned yet !
How did I get them there?
(aside: actually I saw it on Hilary's Profile first, and just had to do the same)
Ok, OK! Stop twisting my arm ! I'll tell you how..
First, go to your own Mousehunt Profile. That's by clicking in the huge MH crest.
Now select the King's Crown tab. Hover your mouse over any one of the mice that you have already crowned. Right-click, then select "Copy Link Location" (Chrome) or "Copy Link Address" (Firefox)..
You need to do this for the "&uh=" code, which is the unique code for your account.
Then go to the browser address line, remove the URL line there. Right-click and Paste.
You should see a line like below appear.
http://www.mousehuntgame.com/canvas/profile.php?tab=2&addToTop=217&uh=zZz999zz (fake &uh here, but you get the idea)
See the "&addToTop=" portion above? The number 217 is for the White Mouse.
To get the same crown display as mine, you need to replace the number 217 with the numbers below. One entry at a time. That is, Hit Enter to place the MHMouse, return to the browser line, paste again, replace 217. Rinse, repeat.
The numbers you want are : 2, 10, 278, 54, 56, 61, 180, 306
Have fun !
Hey, you may also wish to experiment with other mice numbers to develop your own theme of eight mice to display on your MH Profile. You're welcome to add your series of numbers in the comments below.
[update : adding the link for the list of mice and their corresponding numbers ]
[update : or you can remember j.mp/mhmice]
[update May2012 : the devs have modified the code such that you can only now add a mouse to favorite crowns after you have caught at least 1 of that mouse. *sad face*]
Getting Those Last Few Bonus Eggs
If you're stuck, don't forget to check out the Bonus Egg Spreadsheet to find out where you'd need to be next.
Here's a few time-saver tips if you've only recently started (or are dashing for the egg-competitions that some groups hold). Feel free to add more of your tips in the comments.
1) Realm Ripper's egg's probably the most predictable one to collect. Just keep an eye on when the Forbidden Grove is going to close with the MHTimer spreadsheet, hop over there just before does. You'd be done within the next horn (well, unless you failed to catch, but that's just another 15min).
2) Already a Hero and hunting dragons? You'd find that the Elub, Nerg, Derr Eggs are the easiest to loot - great morale booster when you're starting out. And for the JOD Egg, just make a batch of havarti and you'd get it pretty easily. Pygmy Eggs are a sure-thing with Gouda. The Dragon Egg? Well, you're on your own there - standard Dragon trap combination and a lot of Infernos. I actually ran out, so I won't have this :(
3) Monster Egg, I'd prefer staying at the Chocolate Factory rather than going to the Lab or the Mousoleum. It comes more often and it's also a great place to farm gold. Pirate's frequent too, but Burglar not so.
4) Have a good batch of Wicked Gnarly Cheese? Then skip the Great Gnarled Tree, camp out at the Lagoon and be armed for the Silth. More mice now drop the Whisker Woods Egg. The Hydra Egg's also common and dig this - the Black Widow Egg's easier to catch here too. Can't get the Silth Egg? Just whine that you're really after the Hydra.. :) Works most times..
5) Burglar Eggs, I like the Bazaar best. Had spare Gild Cheese. Super Brie works too and the Nibbler tends to join in with his egg too..
6) Warpath Eggs. Wave 2's Sand Calvary and Crimson Commanders have a higher drop rate. One tip is to clear out archers with the charms first, so that their encounters are maximized..
7) Trying to Bronze Crown the four event mice? Arcane/Dark Choc/Gouda are great for building the catch numbers for Egg Painter and Eggsplosive Scientist Mice (and farming MM). Switch to a strong physical trap (like CDB)/Dark Choc/MM and you'd start clocking more Coco Commanders (which also replace the MM) and the Hare Razors..
Have fun. And don't forget to leave us your tips below !
:J
Fiery Warpath: Warmonger Loot Drop Data
We're trying to put together a table of Warmonger(WM) catches and their loot. What we're trying to do is to see if there is a pattern for a "sweet-spot" trap combination that improves the chances of what kind of drop.
If you have just caught your first WM (WM1) or your sixth (WM6) or your sixtiethethth (WM60 however it's spelled:)) we want to know about it as soon as it happens!
Please head on over to www.facebook.com/mousehuntguide and drop a comment there. We'd verify it and add your catch to our table.
Thanks in advance !
Fiery Warpath: Tracking Warmonger Loot Drops
We now have consolidated Warmonger trap loot data collection and analysis thanks to Chad Moore (of the splendiforous MouseHunt Timers.) I have been collaborating with Chad on the underlying model for the analysis used in the Warmonger trap loot, so I am not unbiased as to the quality of the work, lol... my indepth explanation of the basis of the work in an extended article coming out as soon as I catch up on some sleep after my recent project and MH comp :)
For the curious, I got sandblasted metal from my first warmonger and traded with a friend for his sphynx crystal. I promptly crafted my pretteh kitteh, popularly know as the SWat (rofl!) I bought an oasis bead from the marketplace, where they are ridiculously cheap and crafted an OWN with flameshards generously loaned by a friend. I did not get trap loot from my second Warmonger, but got a generous clump of Simple Orbs, so was happy. I'm on my third pass now, in which I am exploring profitability.
Spring Egg Hunt 2011
It'll be updated as each daily egg is found.
The Egg Spreadsheet.
And if you're the "fire and forget" type of player, just plant yourself at the Catacombs - currently the only place to get 2 types of eggs (Green Plaid + Blue Argyle).
[Apr 18 update] Newer eggs are appearing in the higher level areas.. I do hope that there's still something for everyone by the Easter weekend.. :p
Gifted Devs Gift to us: Stable, Sensible Gifting
Fiery Warpath: Sandtail Desert Mice Visual Reference
FW Strategy Guide - Caravan Guards

Just as catching a Crimson Commander causes some number of each mouse to retreat, failing to catch a Caravan Guard places you at risk of mouse reinforcements arriving. Whether and how many mouse reinforcements arrive depends on factors most of which we currently understand poorly at best. Using sb+ as bait reduces the likelihood of encountering a Caravan Guard, although it does not eliminate it completely. Catch rates for Caravan Guards are not good, as no trap types are rated very effective or even effective against Caravan Guards (sob!) The following trap types are less effective, which means that they function at less than 100% of the power shown in the trap effectiveness meter. While we do not yet know whether the types farther down the list are even less less effective than the types above them, we do know that they are, at most, equally less effective (sorry, could not resist), as the order in which trap types are listed in the detail display on the adversaries page is significant.

- physical
- hydro
- tactical
The greater the number of friends hunting in the Fiery Warpath with you (not friends online, but friends hunting in the Fiery Warpath, as indicated in the HUD), the lesser the chance of reinforcements arriving, although there is always a chance that reinforcements will get through even with 450 to 500 friends.
- Once a mouse has been defeated no reinforcements arrive for that mouse.
- In the vast majority of reported cases one of each mouse is added back in.
- When more than one of each mouse has been added back in, the same number of each mouse is added back in.
- The largest reported number of each mouse added in was six.
- The smallest reported number of each mouse added in was zero. Yup, you read that right, zero! Georgene Ang failed to catch a Caravan Guard, got the "Failing to catch a Caravan Guard mouse allowed reinforcements to arrive," checked her mouse count, only to find that no mice had been added to her wave! How could she be sure? It was the first mouse in wave three.
- You can, in fact, end up with more mice in the wave than the starting number of mice. How do we know? Heidi Lynn McKnight encountered almost exactly the same situation, only to have one extra of each mouse added. The only difference was that she was in wave one, so ended up with 36 of each mouse.
Many hypothesized patterns have been suggested, some of which have proven problematic. Here are a few of the more popular hypotheses:
- Missing a Caravan Guard early in a wave adds more mice than missing one later in the wave. Problem: many examples that suggest otherwise. Until we have a minimally biased data set, this hypothesis will have to wait.
- The number of mice added back in depends on where you are in a streak. Problem: so many examples of only one mouse added in despite being in a streak that this rule would have to have as many exceptions as French verbs. This hypothesis is very likely wrong.
- Only mice that have retreated can be added back into the wave. Heidi's data shoots this hypothesis down, as no mice had yet retreated from her wave.
Is there a pattern to how many mice are added to the wave? About the only thing that seems to have gathered any substantial evidence is that most of the time, one of each undefeated mouse is added. Other than that, the more we know, the less we know. Caravan Guards, the mysterious mice of the Fiery Warpath!
Caravan Guards, like Crimson Commanders, retreat when you have defeated 90% of the mice in the wave. Thus in wave one, the Support mice retreat when there are 10 or fewer mice left, in wave two, when there are 18 or fewer mice left, and in wave three when there are 26 or fewer mice left.
Fiery Warpath - The Walkthrough
Hilary: Thanks, Jester, for doing such a great job migrating this guide! You left me free to update and expand, what an amazing gift... ]
The Fiery Warpath is a new (and first) area at The Sandtail Desert for Baron(ess) ranks and above. There's also a whole new gameplay, so there's quite a lot of writing and sharing to be done. Too long for one single post, so we've broken it up into a few smaller chapters. Enjoy
- Entry Requirements
- Fiery Warpath Mice
- Waves
- Streaks
- New Weapons
- Crafting Items
- Charms
- Strategy Guide
- Introduction
- Crimson Commander Mice
- Gargantuamice
- Caravan Guards NEW
- Wave 1
- Wave 2
- Wave 3
- Wave 4
- Advice for passive hunters
- (see also strategies)
- Hilary's Visual Reference for the Sandtail Desert Mice
- Tracking Warmonger Loot Drops
- Breaking News! Monstrobot Crafted!
- Breaking News! Scandal in Larry's intel division!!
- Warning! Hunters bumbling about in the dark!
I (Hilary writes) did not track all this stuff down myself! I drew from the forums, friends tracked things down, etc. Special thanks to: Georgene Ang, Nico Cast, James Cha, Chan Ka Chun Patrick, Duran D. Durahan, Abhijit Dutta, Lis Faurholt, Chris Hull, Jan-Marie Kellow, Karina, Ranjan Kumar, Yvonne McFadden, Kirsty McNeil, Jaroslav Neuwirth and Lisa Rosewell. Biggest and best thanks to my friend and collaborator Jester :)
FW Strategy Guide - Gargantuamouse

After seven catches in a row, the Warmonger releases a Gargantuamouse in order to break your momentum. With each successive catch your probability of encountering Gaga increases. The probability of encountering Gaga increases by a fourth degree polynomial equation (re: dev Dave on FBF) as the streak progresses. After the ninth catch encountering Gaga is extremely likely.
A lot of confusion exists concerning how to tell when you will encounter Gaga: watch your streak counter, your trap effectiveness meter, etc., etc. None of these indicators has proven reliable to date. As best we understand it, the facts are these:
- Gaga is not released until after the seventh catch: reports of release after the sixth catch can be traced to missing journal entries, for example;
- Once Gaga has been released, the probability of encounter increases by the given equation with no further indicator.
The streak meter always changes color in the same pattern and the trap effectivess meter adjusts as would be expected: when Gaga shows up in the detail display after the seventh catch.
Gaga is not a Support mouse. The Warmonger will still release a Gaga after the Support mice retreat towards the end of each wave when you have defeated at least 90% of the mice in the wave.
The catch rate for Gaga with Ice Maiden and Spellbook base as reported in the forums and groups (while we wait for solid data, sigh) has been very good. Catches have also been reported with the Chrome Drillbot.
Gaga has not shown any particular preference for bait: as the purpose of Gaga is to break a streak, changing as few variables as possible makes sense.
Switching to a luck charm works well if not using a Warpath Commander Charm: with Ice Maiden, Spellbook base, Warpath Commander Charm and Lucky Golden Shield, catch rates for both Crimson Commanders and Gaga reported thus far have been very good, near to 100%. Without the Warpath Commander Charm armed, the only mouse reported caught with Ice Maiden thus far is Gaga, so it seems to make sense to switch to a luck charm.
The answer depends on the larger context in which you are hunting your Gaga. If you switch to Ice Maiden before the ninth catch, you sacrifice the chance to cause 6 mice to retreat. Whether that is desirable or not depends on whether clearing the mouse or a better chance at Gaga is a higher priority. I generally switch after the eighth or ninth catch, depending on how many of the particular mouse I have left. I will switch after the eighth or even the seventh catch in order to preserve a second chance at Gaga with the same mouse. Switching does not attract Gaga. Arming a Warpath Commander Charm, however, does seem to increase your chances of attracting Gaga, as the vast majority of reports have hunters catching either a Crimson Commander or Gaga.
Recall that Gargantuamice are released in response to a streak. Thus, the way to attract Gaga is to make streaks. What breaks streaks? FTAs, FTCs and catches of other mice. Late in each wave after 90% of the mice in the wave have been defeated, the support mice retreat, eliminating two of the mice that could break a streak. Scouts are significantly weaker than warriors and archers, so leaving scouts for last in waves one and two creates an optimal environment for Gaga hunting. Note that a full nine streak clears 21 mice, while an eight streak clears 14, for a total of 35 mice, the number of each type of mouse in wave one. Hmmmmm......
Gargantuamice drop one to six flameshards in addition to 25000 points and 4000 gold. Given that they can be neatly incorporated in to your hunting pattern, I think the answer is an unqualified yes. The Theurgy Wardens drop zero to ten flameshards and the Warmonger either 100 or 150 flameshards, with each trap taking huge numbers of flameshards to craft, so the extra flameshards are very necessary, especially in an area which is so poor in loot.



