Fiery Warpath - Strategies

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First, some general comments.
  • The Fiery Warpath is not an area in which a hunter can pick a single setup and stick with it throughout and expect an optimal (or even near-optimal) result. The screenshot below provides an object lesson in this principle: with only Desert Archers left, using charms is wasteful.
  • We are all still learning our way through, so read lots of guides, take what you like and leave the rest. Enjoy the game and do what *you* think you should do.
  • I am just finishing up wave 2, so the later stuff I have sorted out by collaborating with friends who are further along, an understanding of tactics in general, games in particular, etc... YMMV. :)
  • Read the rest of this guide, but especially the sections on Waves and Streaks, before reading this section.

Late in wave 1, your faithful scribe has dispensed with charms altogether and dropped back to gouda, taking advantage of knowledge gleaned from her betters. No need to scramble for every opportunity to catch a Gargantuan mouse when Theurgy Wardens will drop flameshards by the handfull.

I. Active Hunter Strategies:

Streaks are important; so is the 'demoralizing' effect of catching a Crimson Commander; and collecting loot is important as well. How to balance out these various goals?

Which mice should I target?  On the first pass through wave 1, rotate through the mice in the wave, rather than clearing all of one mouse and then moving on to the next.  Try to keep the number of each mouse you have left to capture roughly the same. Obviously, never break your own streak. On the first pass through wave 2, rotate through the archers, scouts and warriors first, as catching a crimson commander will cause cavalry and mages to retreat as well and you have no charms for those mice. You'll end up tackling some Cavalry and Mages at the end and will end up with drops for charms which you can then use in wave 3.

In wave 2, everything is challenging!

What bait / charms should I use?  Vary your bait and charm setup depending on where you are in a streak as well as where you are in a wave.

For example: For wave 1, start out using gouda and no charm and see what you catch. Then arm the regular charm for that kind of mouse, staying with gouda through the third or fourth catch. If you have six or more of that mouse left to go in the wave, switch to the super version of the charm after the fourth or fifth catch. After the sixth or seventh catch, switch to sb+ as well....

In wave 2 (first pass through), I always armed a charm until I was done with the archers, scouts and warriors. I started out with gouda / regular charm for the first two catches, switched to the super charm after the second and switched up to sb+ after the fourth catch. This strategy was combined with ragebot / runic while using gouda, then switching to SBB when switching to SB+. The idea was that I had more invested in the streak as it progressed, so it was worth expending more resources to maintain it.

Another consideration is that sb+ affects the encounter rates for Crimson Commanders and Caravan Guards, which is a possible argument for a sb+ / regular charm setup, especially for hunters with fewer MH hunting friends. "According to the King's scouts, SUPER|brie+ is known to attract more Crimson Commanders and less Caravan Guards."

How do / Should I catch the Gargantuamouse?

Why not just always switch after 6 and avoid the Gaga? Because it drops flameshards, which we believe will be needed to craft the Oasis Water Node, Sphynx Wrath and Monstrobot. On the other hand, the Theurgy Wardens also drop flameshards by the handfull, so you will have to decide for yourself. Once we have the recipes for the new traps, I can give better guidance to this question.

You can tell when the Gaga has been released by watching your streak meter - when it turns yellow, the Gaga is loose. No need to switch setup before then for horn calls. That means that if you have a trap check coming up after your seventh catch, I'm not sure quite what you should do, as trap checks are reported at your designated time (mine is at 0:30) but do not necessarily occur at that time (hence the MouseHunt knows what is going to happen effect). Personally, I think I would be tempted to unbait for the things at present...

The chances of encountering Gaga increase by a polynomial equation (not exponential) as the streak progresses. (I'll give some examples in a future update to show what this means). A possible strategy might be to switch to, for example, a strong hydro setup if the streak meter turns yellow before the ninth catch during the first three waves (hydro being 'less effective' for both Gaga and archers, scouts and warriors), switching to your Ice Maiden (IM) after the ninth catch. With IM and Spellbook base, you have a good chance of catching Gaga. Switch to a luck charm, as you will not catch anything other than Gaga with IM armed.

What trap / base should I use?  Your trap and base depend on what wave you are in, what mice you are targeting, and where you are in a streak (see above.) A strong physical trap is your best friend for wave one, with the exception of when you target Gaga. The ragebot (Enraged Rhinobot) is an ideal trap for the active hunter, as this location rewards consistency, so the ragebot is very likely to outperform the much-beloved Chrome Drillbot, as strength is more consistent than luck. Ragebot / Spellbook base appears to be a terrific physical setup for the location. In waves two and three, you encounter mice that require hydro, tactical and arcane traps. Following the strength over luck in order to maximize streaks approach, we would pick HeatBath (hydro), Zugzwang's First Move (tactical) and ACRONYM (arcane), again paired with Spellbook Base. The Ice Maiden is the only option for Draconic against Gargantuamouse.

II. Passive Hunter Strategies:

Passive hunters will really not be able to manage streaks effectively, so our best thinking on the topic at present is to ignore charms entirely and just collect the mice in the first two waves as they come, recognizing that it will take longer that way. Passive hunters can still benefit from having lots of friends in the area at the same time as they are there, however, preventing reinforcements from arriving.

What about flameshards? You'll get flameshards from the Theurgy Wardens and they are for sale in the marketplace, whereas many items are not... Passive hunters thus have many options to collect flameshards :)

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